public GameObject cube;
float scale = 1.0f;
void Update()
{
if (Input.GetAxis("Mouse ScrollWheel") > 0) {
scale += (Input.GetAxis("Mouse ScrollWheel"));
cube.transform.localScale = new Vector3(1 * scale, 1 * scale, 1 * scale);
}
else if (Input.GetAxis("Mouse ScrollWheel") <0)
{
scale += (Input.GetAxis("Mouse ScrollWheel"));
cube.transform.localScale = new Vector3(-1 * scale, -1 * scale, -1 * scale);
}
}
Unity笔记:通过滑动滚轮实现控制物体大小
最新推荐文章于 2023-02-11 10:44:50 发布