private Animator m_role_ani;
public static string Ani_idle = "daiji";
public static string Ani_sad = "shangxin";
public static string Ani_relax = "xiuxian";
public float m_idleTime = 0;
public float m_sadTime = 0;
public float m_relaxTime = 0;
var clips = m_role_ani.runtimeAnimatorController.animationClips;
if (clips != null)
{
for (int i = 0; i < clips.Length; i++)
{
var clip = clips[i];
if (clip != null)
{
if (clip.name == Ani_idle)
{
m_idleTime = clip.length;
}
else if (clip.name == Ani_sad)
{
m_sadTime = clip.length;
}
else if (clip.name == Ani_relax)
{
m_relaxTime = clip.length;
}
}
}
}