if(!_navMeshAgent.isOnNavMesh)
{
Vector3 pos = _navMeshAgent.transform.position;
pos.y = -0.3f;
_navMeshAgent.Warp(pos);
}
(028)Navagent 相互碰撞被弹飞的矫正方法
于 2022-11-10 15:27:43 首次发布
if(!_navMeshAgent.isOnNavMesh)
{
Vector3 pos = _navMeshAgent.transform.position;
pos.y = -0.3f;
_navMeshAgent.Warp(pos);
}