Unity实现在UI物体上进行“上滑/滑动触发”

在移动端游戏中,上滑/滑动触发还蛮常见的,但是没有搜到比较简洁的实现方式。下面是我自己写的一个思路

    float AccumulatedSlidingDistance = 0;
    Vector3 lastPos = -Vector3.zero;
    Transform TargetRegion;//目标UI物体,必须有组件GraphicRaycaster
    void FixedUpdate()
    {
       if (Input.GetMouseButton(0))
            {
                
                if (lastPos != -Vector3.zero && lastPos.y - Input.mousePosition.y<0 && IsPointerOverUIObject(TargetRegion, Input.mousePosition))
                {
                    AccumulatedSlidingDistance += lastPos.y - Input.mousePosition.y;
                    lastPos = Input.mousePosition;
                }
                else
                {
                    AccumulatedSlidingDistance = 0;
                    lastPos = Input.mousePosition;
                }
                if (AccumulatedSlidingDistance <= -300 && IsPointerOverUIObject(TargetRegion, Input.mousePosition))
                {
                    Debug.Log($"累计滑动距离达标{AccumulatedSlidingDistance}");
                    AccumulatedSlidingDistance = 0;
                    lastPos = -Vector3.zero;
                }
            }
            else
            {
                AccumulatedSlidingDistance = 0;
                lastPos = -Vector3.zero;
            }
    }

    public bool IsPointerOverUIObject(Transform canvas, Vector2 screenPosition)
    {
        PointerEventData eventDataCurrentPosition = new PointerEventData(EventSystem.current);
        eventDataCurrentPosition.position = screenPosition;
        GraphicRaycaster uiRaycaster = canvas.GetComponent<GraphicRaycaster>();

        List<RaycastResult> results = new List<RaycastResult>();
        uiRaycaster.Raycast(eventDataCurrentPosition, results);
        return results.Count > 0;
    }

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