Unity提供了EditorSceneManager和SceneManager两个类,以下列举一些常用情况,以供参考:
- 新建场景,并保存场景
Scene navScene = EditorSceneManager.NewScene(NewSceneSetup.EmptyScene, NewSceneMode.Additive)
EditorSceneManager.SetActiveScene(navScene);
string gameScenePath = path + "/" + worldName + ".unity";
EditorSceneManager.SaveScene(navScene, gameScenePath);
AssetDatabase.SaveAssets();
AssetDatabase.Refresh();
- Remove掉除了特定场景之外的所有场景:
public static void UnloadAllScenesExcept(string sceneName)
{
int c = EditorSceneManager.sceneCount;
for (int i = 0; i < c; i++)
{
Scene scene = EditorSceneManager.GetSceneAt(i);//依次获取hierarchy下的所有场景
if (scene.name != sceneName)
{
EditorSceneManager.UnloadSceneAsync(scene);
}
}
}
- 打开某个场景,同时关闭其他所有场景
EditorSceneManager.OpenScene(sceneFileName, OpenSceneMode.Single)
除了single还有一种方式additive,即不关闭其他场景: