将CommonUtility脚本放在Editor文件夹下,就可以直接通过快捷键或者菜单栏上的按钮打开相应的场景,不用在Project下去查找
场景比较多的情况下,通过这个方法打开常用的场景会比较便捷
using UnityEngine;
using UnityEditor;
using UnityEditor.SceneManagement;
public class CommonUtility
{
[MenuItem("Utility/RunEntrance %q")]
public static void EntranceDebug()
{
if (EditorApplication.isPlaying) return;
EditorSceneManager.SaveCurrentModifiedScenesIfUserWantsTo();
EditorSceneManager.OpenScene("Assets/Scences/Entrance.unity");
EditorApplication.isPlaying = true;
}
}