List<EditorBuildSettingsScene> scenes = new List<EditorBuildSettingsScene>();
// scenes.Add(new EditorBuildSettingsScene(EditorSceneManager.GetActiveScene().path, true));
string[] files = Directory.GetFiles("路径", "*.unity", SearchOption.AllDirectories);
foreach (var f in files)
scenes.Add(new EditorBuildSettingsScene(f, true));
EditorBuildSettings.scenes = scenes.ToArray();
AssetDatabase.SaveAssets();
unity editor 把场景加到buildsetting
最新推荐文章于 2024-01-05 15:35:18 发布