给自己的物体附加名字最主要提升自己的开发效率,下边就举一个例子来说明一下,下边是放上我的代码
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
public class NameKeyValueString : MonoBehaviour
{
public string NameKey = "null";
public Sprite MySprite = null;
// Start is called before the first frame update
void Start()
{
if(this.GetComponent<Image>()!=null||this.GetComponent<SpriteRenderer>()!=null)
{
if(this.GetComponent<Image>()!=null)
{
if (GameResAssetBundle.GameResSprite.ContainsKey(NameKey