代码:
using UnityEngine;
using UnityEditor;
/// <summary>
/// 扩展原生组件
/// </summary>
///
[CustomEditor(typeof(Camera))] //脚本名
public class Editor_Test4 :Editor
{![在这里插入图片描述](https://img-blog.csdnimg.cn/2019112514384890.jpg?x-oss-process=image/watermark,type_ZmFuZ3poZW5naGVpdGk,shadow_10,text_aHR0cHM6Ly9ibG9nLmNzZG4ubmV0L3FxXzM5NTk5ODc5,size_16,color_FFFFFF,t_70)
public override void OnInspectorGUI()
{
if (GUILayout.Button("扩展按钮上"))
{
Debug.LogError("扩展原生组件上");
GUI.enabled = true;
}
GUI.enabled = false; //禁用从这个位置以下的属性不可用
base.OnInspectorGUI(); //绘制原生脚本
GUI.enabled = true; //解除禁用
if (GUILayout.Button("扩展按钮下"))
{
Debug.LogError("扩展原生组件下");
}
}
}
效果图: