UE4笔记C++篇---Actor物体旋转
C++文件:
// Fill out your copyright notice in the Description page of Project Settings.
#pragma once
#include "GameFramework/Actor.h"
#include "MyActor.generated.h"
UCLASS()
class TASK_API AMyActor : public AActor
{
GENERATED_BODY()
UPROPERTY(VisibleAnywhere, BlueprintReadOnly, Category = "Mesh", meta = (AllowPrivateAccess = true))
UStaticMeshComponent* HealthMesh;
UPROPERTY(VisibleAnywhere, BlueprintReadOnly, Category = "Mesh", meta = (AllowPrivateAccess = true))
USceneComponent* Root_C;
public:
// Sets default values for this actor's properties
AMyActor();
// Called w