probuilder_ProBuilder加入Unity,提供集成的编辑器高级设计

probuilder

We are excited to announce a powerful new addition to our creative tools suite: ProBuilder (with other great tools) and its creators, have joined Unity. Please welcome Gabriel Williams & Karl Henkel to Unity!

我们很高兴地宣布,我们的创意工具套件将增加一个强大的新功能:ProBuilder(以及其他出色的工具)及其创建者已加入Unity。 欢迎Gabriel Williams和Karl Henkel加入Unity!

Gabriel & Karl have been delivering awesome tools to enable fast and easy level design directly in the Unity Editor. With ProBuilder you design, prototype and play test rapidly your levels right in Unity. With Polybrush (beta) you refine your creation by sculpting complex shapes, painting in custom lighting or coloring, and blending textures across meshes.

Gabriel&Karl一直在提供强大的工具来直接在Unity Editor中实现快速简单的关卡设计。 使用ProBuilder,您可以在Unity中快速设计,制作原型并进行游戏测试。 使用Polybrush(测试版),您可以通过雕刻复杂的形状,在自定义的灯光或颜色下绘画以及在网格之间混合纹理来优化创作。

In Unity 2017, we added powerful visual tools like Timeline, Cinemachine, a new FBX Exporter and we are continuing on our efforts to help artists, designers and developers create and collaborate more efficiently.

在Unity 2017中,我们添加了功能强大的可视化工具,例如时间轴,Cinemachine ,新的FBX导出器,并且我们将继续努力帮助艺术家,设计师和开发人员更有效地创建和协作。

Starting today the full editions of ProBuilder and Polybrush are becoming part of Unity feature roadmap. They are now available at no additional cost to all Unity subscription plans (Personal, Plus, Pro and Enterprise).

从今天开始,ProBuilder和Polybrush的完整版将成为Unity功能路线图的一部分。 现在,所有Unity订阅计划(个人,Plus,Pro和Enterprise)都可以免费使用它们。

ProBuilder和Polybrush概述 (Overview of ProBuilder and Polybrush)

ProBuilder is a unique hybrid of 3D modeling and level design tools, optimized for building simple geometry but capable of detailed editing and UV unwrapping as needed.

ProBuilder是3D建模和关卡设计工具的独特组合,为构建简单的几何体进行了优化,但能够根据需要进行详细的编辑和UV展开。

ProBuilder lets you quickly prototype structures, complex terrain features, vehicles and weapons, or to make custom collision geometry, trigger zones, or nav meshes.

ProBuilder使您可以快速构造结构,复杂地形特征,车辆和武器的原型,或制作自定义碰撞几何体,触发区域或导航网格。

Here are a few key features:

以下是一些关键功能:

Extrude and Inset Procedural shapes
 In-scene UV Controls
 Indefinitely editable shapes
拉伸和插入 程序形状
现场紫外线控制
无限可编辑的形状

Probuilder has been used by many games made with Unity, checkout the highlight reel video:

Probuilder已被Unity制作的许多游戏所使用,请查看精彩片段视频:

Here’s a more extensive but quick overview of ProBuilder features:

这是ProBuilder功能的更广泛但快速的概述:

See the documentation for more information, starting here with Installing and Upgrading.

请参阅文档以获取更多信息,从此处开始安装和升级

Also check the ProBuilder tutorial series:

还要查看ProBuilder教程系列:

Polybrush enables you to blend textures and colors, sculpt meshes directly in the Unity editor.

使用Polybrush,您可以混合纹理和颜色,直接在Unity编辑器中雕刻网格。

Polybrush is in beta, and just got a new feature in its latest iteration, it now allows to scatter objects in the world with highly customizable brushes.

Polybrush处于测试版,并且在其最新版本中刚刚获得了一项新功能,它现在允许使用高度可自定义的画笔在世界上散布对象。

Blend Textures
Paint Vertex Colors
Scatter Detail Meshes
Sculpt Geometry
混合纹理
绘制顶点颜色
散布细节网格
雕刻几何

Check the Polybrush Introduction and Tutorial to learn more.

查看Polybrush简介和教程以了解更多信息。

There’s more… ProGrids gives you both a visual and functional grid, which snaps on all 3 axis. ProGrids enables speed and quality, making level construction incredibly fast, easy, and precise. It is especially handy for modular or tile-based environments, but you will find that it significantly speeds up workflow and increases quality for all types of work.

还有更多…ProGrids为您提供可视化和功能化的网格,可在所有3个轴上对齐。 ProGrids可以提高速度和质量,使关卡构建变得异常快速,简便和精确。 它在模块化或基于图块的环境中特别方便,但是您会发现它大大加快了工作流程并提高了所有类型工作的质量。

Check the ProGrids Introduction and Tutorial to learn more.

查看ProGrids简介和教程以了解更多信息。

Combine ProBuilder, Polybrush and ProGrid together, you get a complete in-editor level design solution for faster and more precise geometry construction.

将ProBuilder,Polybrush和ProGrid结合在一起,您将获得完整的编辑器级设计解决方案,以更快,更精确地构建几何图形。

You can of course take advantage of Unity’s seamless round tripping with Digital Content Creation tools (like Maya) so you can  further detail and polish your models with your favorite tools.

当然,您可以利用Unity与Digital Content Creation工具(例如Maya)的无缝往返,从而可以使用自己喜欢的工具进一步细化和完善模型。

如何获得工具,路线图是什么 (How to get the tools, what’s the roadmap)

As said in the introduction, starting today these tools are available at no additional cost to all Unity subscription plans (Personal, Plus, Pro and Enterprise). Here’s how to get them:

正如引言中所述,从今天开始,所有Unity订阅计划(个人版,Plus版,Pro版和Enterprise版)免费使用这些工具。 获取方法如下:

ProBuilder is being integrated in Unity 2018.1 beta and a beta is available today via the new Package Manager. Go to Unity Editor, menu Window>Package Manager, click All, select ProBuilder and click Install:

ProBuilder已集成到Unity 2018.1 beta中,并且现在可以通过新的Package Manager获得beta。 转到Unity编辑器,菜单窗口>软件包管理器,单击全部,选择ProBuilder,然后单击安装:

For Unity 2017.x & 5.6, add ProBuilder to your projects from the Asset Store. The version of  ProBuilder from the Asset Store will only receive bug fixes, no new features. All new features will be added to Unity 2018 and forward. Note that support for Unity 5.6 will end in March 2018. If you purchased ProBuilder prior to its transition to Unity, you will notice that the Asset package is now deprecated. You can still access it from your Asset Store library, but this package will no longer receive any updates.

对于Unity 2017.x和5.6, 请从Asset StoreProBuilder添加到项目中 。 资产商店中的ProBuilder版本将仅收到错误修复,没有任何新功能。 所有新功能都将添加到Unity 2018及更高版本中。 请注意,对Unity 5.6的支持将于2018年3月终止。如果您在ProBuilder过渡到Unity之前购买了ProBuilder,您会发现Asset包现在已弃用。 您仍然可以从Asset Store库中访问它,但是此软件包将不再接收任何更新。

Polybrush is in Beta and the new Unity version is available from the Asset Store. We plan to integrate Polybrush directly into Unity at some point in 2018. If you purchased Polybrush prior to its transition to Unity, you will notice that the Asset package is now deprecated. You can still access it from your Asset Store library, but this package will no longer receive any updates.

Polybrush是Beta版,新的Unity版本可从Asset Store购买 。 我们计划在2018年的某个时候将Polybrush直接集成到Unity中。如果在Polybrush过渡到Unity之前购买了Polybrush,您会发现Asset包现在已弃用。 您仍然可以从Asset Store库中访问它,但是此软件包将不再接收任何更新。

ProGrids is available from Asset Store. We plan to integrate ProGrids features directly in Unity at some point in 2018. If you purchased Progrids prior to its transition to Unity, you will notice that the Asset package is now deprecated. You can still access it from your Asset Store library, but this package will no longer receive any updates.

ProGrids可从Asset Store获得 。 我们计划在2018年的某个时候将ProGrids功能直接集成到Unity中。如果您在Progrids过渡到Unity之前购买了Progrids,您会发现Asset包现在已弃用。 您仍然可以从Asset Store库中访问它,但是此软件包将不再接收任何更新。

Other tools ProGroups, QuickDecals, QuickEdit and QuickBrush are being deprecated. If you purchased any of those prior to the transition to Unity, you will notice that the asset package is now deprecated. You can still access it from your Asset Store library, but these package will no longer receive any updates.

不建议使用其他工具ProGroups,QuickDecals,QuickEdit和QuickBrush。 如果您在过渡到Unity之前购买了其中的任何产品,则会注意到资产包装现已弃用。 您仍然可以从Asset Store库中访问它,但是这些软件包将不再接收任何更新。

We can’t wait to hear what you think about the ProBuilder integration, so talk to us on this forum thread!

我们迫不及待想听听您对ProBuilder集成的看法,因此请在此论坛主题上与我们联系

翻译自: https://blogs.unity3d.com/2018/02/15/probuilder-joins-unity-offering-integrated-in-editor-advanced-level-design/

probuilder

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Unity ProBuilderUnity游戏引擎的一个扩展工具,用于创建2D和3D游戏中的建筑模型。ProBuilder脚本则是一种用于编写自定义功能和行为的代码脚本。 使用ProBuilder脚本可以在Unity编辑器中创建自定义的建筑工具或改进现有的建筑功能。这些脚本可以添加新的建筑功能,如自动创建墙壁、楼梯、门窗等,也可以修改编辑器中的默认行为,比如修改选中、创建和编辑建筑模型的方式等。 通过编写ProBuilder脚本,我们可以根据自己的需求来扩展和定制建筑工具。例如,我们可以编写一个脚本来自动创建多个房间,并在不同的墙壁上添加材质或贴图。我们还可以编写一个脚本来自动生成楼梯,并使其适应不同的高度和角度。脚本还可以在场景中创建和布置家具、装饰品等元素,以便快速建立游戏世界。 ProBuilder脚本可以与其他Unity功能集成,如碰撞检测、物理模拟等,从而使我们能够创建更复杂和真实的建筑模型。它还可以与其他Unity扩展插件一起使用,如ProGrids、ProGrids、Polybrush等,从而提供更多的建筑工具和编辑功能。 总而言之,Unity ProBuilder脚本是一种用于扩展和定制建筑工具的代码脚本。通过编写脚本,我们可以根据需求添加新的建筑功能,改进编辑器的默认行为,并与其他Unity功能和插件集成,从而创建更具创意和功能性的建筑模型。
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