unite_来自Unite LA的Unity电影和动画峰会的要点

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Last week at Unite LA 2018, Unity hosted our first Film and Animation Summit and welcomed creators across film and entertainment into our Unity community. Read on for highlights from our first-ever Shorts Program, news from the keynote, insights from our summit session lineup, and more.

上周在Unite LA 2018上,Unity主持了我们的首届电影和动画峰会,并欢迎电影和娱乐领域的创作者加入我们的Unity社区。 阅读我们首个短裤计划的亮点,主题演讲的新闻,峰会阵容的见解等等。

There is no better time for storytellers in film and television to begin harnessing Unity because it empowers production teams to craft their narratives in a much faster and more intuitive way than traditional workflows do.

电影和电视中的讲故事的人现在没有更好的时间开始利用Unity,因为它使制作团队能够以比传统工作流程更快,更直观的方式来制作其叙述。

Digital Monarch Media on the Shorts Program red carpet.

短裤计划上的数字君主媒体红毯。

We’re committed to enabling success for creators in the industry, a mission we share with many pioneers in real-time filmmaking — like Digital Monarch Media, whose virtual cinematography tools and techniques are being used by award-winning directors in Hollywood. This is why we are delighted that DMM is joining the Unity family! The team is led by Wes Potter and Habib Zargarpour, and both of them have a deep background in cinematics across gaming and film.

我们致力于为业界的创作者创造成功,这是我们与许多实时电影制作先驱共同承担的使命-例如Digital Monarch Media,好莱坞的获奖导演正在使用其虚拟摄影工具和技术。 这就是为什么我们很高兴DMM 加入Unity家族 ! 该团队由韦斯·波特(Wes Potter)和哈比卜·扎加普(Habib Zargarpour)领导,他们在游戏和电影领域都具有深厚的电影背景。

Also at Unite was our new workshop, Unity for Film: Tools for Linear Storytelling, which uses the Film Sample Project that launched earlier this month on the Asset Store (available for free for any creator looking to get more familiar with tools like Cinemachine and Timeline). We’ll be doing a repeat of this workshop online, so join Unity Connect or follow us on social for upcoming dates for film webinars!

同样在Unite的还有我们的新工作坊,电影业的Unity:线性讲故事的工具,它使用了本月早些时候在Asset Store上启动的电影样本项目 (对希望更熟悉Cinemachine和Timeline等工具的任何创作者免费提供) )。 我们将在线重复此研讨会,因此,请加入Unity Connect或关注我们的社交网络,以了解即将举行的电影网络研讨会的日期!

Shorts Program guest speaker Jeff Gipson (Walt Disney Animation Studio), director of Cycles.

短裤计划的客座发言人杰夫·吉普森(沃尔特·迪斯尼动画工作室),Cycles的导演。

In a very special event — our first-ever Unity Shorts Program — 10 short films made with Unity were screened at the Regal Cinemas L.A. LIVE. For most of the directors and teams, it was the first time they had seen their Unity projects on a big screen.

在一个非常特殊的事件中-我们有史以来第一个Unity短裤计划-在Regal Cinemas LA LIVE放映了10部由Unity制作的短片。 对于大多数导演和团队来说,这是他们第一次在大屏幕上看到Unity项目。

The night’s guest speaker was Jeff Gipson from Walt Disney Animation Studios, who directed Disney’s first-ever VR experience, Cycles: a beautiful short VR film made in Unity. Jeff offered a sneak peek at the creation of the piece and how his family and personal stories influenced the creation of this one-of-a-kind project.

当晚的嘉宾演讲者是沃尔特·迪斯尼动画工作室的杰夫·吉普森(Jeff Gipson),他导演了迪斯尼有史以来的第一个VR体验《周期》:一部由Unity制作的精美VR短片。 杰夫(Jeff)偷看了作品的创作过程,以及他的家庭和个人故事如何影响了这一独特项目的创作。

From left: Jeff Gipson, Michael Bolufer, Larry Cutler, Igor Simic, Neth Nom.

左起:杰夫·吉普森,迈克尔·博弗弗,拉里·卡特勒,伊戈尔·西米奇,内斯·诺姆。

The evening screening included four episodes of Mr. Carton, all three Baymax Dreams shorts, the 2D render version of Baobab’s Crow: The Legend (based off their cinematic VR experience), a music video called “Take My Hand” from the world of Golf Club Wasteland (a mobile game), and the emotional short film Sonder, a piece already accepted to over 20 film festivals and winner of several awards.

晚上的放映包括Carton先生的四集, Baymax Dreams的所有三短裤,Baobab's Crow:The Legend的2D渲染版本(基于他们的电影级VR体验),来自高尔夫世界的音乐视频“ Take My Hand” Club Wasteland (一款手机游戏),以及情感短片Sonder ,该作品已被20多个电影节所接受,并获得了多个奖项。

Michael Bolufer and Mathieu Muller on the Shorts Program red carpet.

Michael Bolufer和Mathieu Muller参加了短裤计划红毯。

After the 53-minute program was a Q&A with some of the directors and creative leads. Neth Nom, director of Sonder, talked about creating a distinct look for the film, in which his team combined two-dimensional animation with 3D environments. Larry Cutler, CTO and co-founder of Baobab, shared the approach of turning a VR experience into a 2D rendered short film. Igor Simic of Demagog Studio unpacked the narrative behind his game world and how extending it into a set of linear stories, set to music, deepened the environmental storytelling. Michael Bolufer, co-director of Mr. Carton, shared the process of creating this clever series and how all the audio and sounds were done exclusively by mouth over the animatic.

53分钟的节目结束后,进行了问答环节,其中包括一些导演和创意总监。 Sonder的导演Neth Nom谈到要为影片创造独特的外观,他的团队将二维动画与3D环境结合在一起。 Baobab的首席技术官兼联合创始人Larry Cutler分享了将VR体验变成2D渲染短片的方法。 Demagog Studio的Igor Simic解说了他的游戏世界背后的故事,以及如何将其扩展为一系列线性故事(以音乐为背景),加深了环境叙事。 卡顿先生的联合导演迈克尔·博卢弗(Michael Bolufer)分享了创建这个聪明系列的过程,以及所有音频和声音是如何完全通过动画播放的。

Pixar and Magnopus after their panel at the Film and Animation Summit (from right): Isabelle Riva (Unity), John Halstead (Pixar), Luke Schloemer (Magnopus), Kalan Ray (Magnopus).

皮克斯(Pixar)和马格诺普斯(Magnopus)在电影和动画峰会(右)的小组讨论之后:伊莎贝尔·里瓦(Unity),约翰·霍尔斯特(John Halstead)(皮克斯),卢克·施洛默(Luke Schloemer)(马格诺普斯),卡兰·雷(马格诺普斯)。

Lastly, our Film and Animation summit itself included a day-long lineup of speakers from Pixar, Magnopus, Digital Monarch Media, Baobab, Sonder, and many crew members who worked on Baymax Dreams. The energy in the room was palpable. We were humbled to see just how many Unity creators, from brand-new to power-user, showed up with their real-time filmmaking caps on to learn more about how this technology is fundamentally changing the industry’s approach to storytelling — whether for episodic series, short films, or virtual production.

最后,我们的电影和动画峰会本身包括来自皮克斯(Pixar),马格诺普斯(Magnopus),Digital Monarch Media,猴面包树(Baobab),桑德(Sonder)以及为Baymax Dreams工作的许多工作人员的全天发言人。 房间里的能量明显。 我们很谦虚地看到有多少Unity创作者,从崭新的到高级用户,都出现了他们的实时电影制作上限,以了解更多有关这项技术如何从根本上改变行业叙事方法的信息-无论是情节剧集,短片或虚拟制作。

Our Sr. Technical Product Manager for Film and TV, Mathieu Muller, also shared the product roadmap and plan of intent for Unity when it comes to animated storytelling. If you missed it, don’t worry! The presentation will be published on our YouTube channel along with some of the other recorded sessions from Unite LA 2018.

我们的影视高级产品技术经理Mathieu Muller也分享了有关动画叙事的产品路线图和Unity的意图计划。 如果您错过了,请不要担心! 该演示文稿将与我们在Unite LA 2018上录制的其他一些会议一起发布在我们的YouTube频道上。

We can’t thank our community enough for joining us for such a special week. Learn more about Unity for Film, our new Unity Training Workshops for animation studios, and the philosophy behind real-time filmmaking. We encourage any animation professionals or studios interested in adopting Unity into their pipeline to get in touch for a consultation on what real-time can do for your workflow.

我们非常感谢我们的社区加入我们度过如此特殊的一周。 了解有关Unity for Film ,用于动画工作室的新Unity培训讲习班以及实时电影制作背后的哲学的更多信息。 我们鼓励任何有兴趣将Unity纳入其制作流程的动画专业人士或工作室,就实时可以为您的工作流程取得联系进行咨询

翻译自: https://blogs.unity3d.com/2018/11/01/highlights-from-unitys-film-and-animation-summit-at-unite-la/

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