unity 启动协程_Unity 5启动

unity 启动协程

Unity 5 is here. For everyone.

Unity 5在这里。 为了每一个。

Today is the big day. We’re launching Unity 5 globally.  Today.  Yes, you can all download it now.

今天是个大日子。 我们正在全球范围内启动Unity 5。 今天。 是的, 您现在都可以下载它

There are literally over a thousand improvements in Unity 5 that we’d love to talk about.  My quick blog today is not the place to do that.  This note is being posted just as I go on stage to officially launch Unity 5 at GDC in San Francisco.  We’re live streaming the launch and you will see Joachim, Ralph Hauwert, Todd Hooper, Will Goldstone go deeper on the technical upgrades in Unity 5.0.  You will also see David, of course!  And, there will be a few ‘guests’ from the industry on stage to talk about Unity 5 in their own words.  Visit our website at Unity3d.com for the latest details and explanations.  Also — Joachim will post some thoughts later this week once he gets through the craziness of the start of GDC.

我们很乐意谈论Unity 5上的一千多项改进。 我今天的快速博客不是这样做的地方。 就在我上台在旧金山GDC正式启动Unity 5时发布了此便笺。 我们正在现场直播发布会,您将看到Joachim,Ralph Hauwert,Todd Hooper,Will Goldstone在Unity 5.0中进行技术升级。 您当然也会看到David! 并且,将有一些来自业界的“嘉宾”用他们自己的话来谈论Unity 5。 请访问我们的网站Unity3d.com ,以获取最新的详细信息和说明。 另外-约阿希姆(Joachim)一旦克服了GDC成立的疯狂,就会在本周晚些时候发表一些想法。

While I can’t get into all the technical detail on Unity 5 in a short post, I do want to share with you the big ideas that we think define Unity 5.

尽管我无法在短篇文章中深入介绍Unity 5的所有技术细节,但我还是想与大家分享我们认为定义Unity 5的重要构想。

  1. It is a graphics powerhouse capable of rendering beautiful, complex and detailed scenes.

    它是一个图形渲染平台,能够渲染美丽,复杂和详细的场景。

  2. The highly extensible and feature rich editor is now 64-bit and is even more robust than ever with additions like our huge suite of integrated audio design tools*.  (* full multi-track audio mixer.  very cool.)

    高度可扩展且功能丰富的编辑器现在为64位,并且通过诸如我们庞大的集成音频设计工具套件*之类的附加功能,其功能比以往任何时候都更加强大。 (*完整的多轨音频混音器。非常酷。)

  3. Unity’s industry leading multiplatform support grow with WebGL and improves with better console platform support and the introduction of IL2CPP.  Unity now supports 21(!) platforms.

    随着WebGL的发展,Unity业界领先的多平台支持不断增长,并通过更好的控制台平台支持和IL2CPP的引入而得到改善。 Unity现在支持21(!)平台。

  4. With the launch of Unity 5, we are launching Unity Cloud Build which is providing an option to developers to boost their productivity and efficiency through the cloud. You can learn more about Unity 5 here.

    随着Unity 5的发布,我们将启动Unity Cloud Build,它为开发人员提供了一种选择,可以通过云提高生产力和效率。 您可以在此处了解有关Unity 5的更多信息

The business model…. one of the big questions for everyone.  We’re evolving the best licensing model in the business into something even better. We’re adding value and power so that everyone has the creative freedom they need to succeed.  Before I describe our pricing model, I want to take a moment and describe the philosophy behind the new pricing. I know I am on tricky ground in describing pricing philosophically.  For many, I am sure you’d rather just see the numbers.  Here goes.  First, know that our pricing for Unity 5 is as much about Unity and our values at Unity as it is about anything else. This is entirely different than with any company I have worked with in my life.  We did not start with setting a profit goal and working backwards.  We started with two goals and worked forward to our developers.

商业模式…。 每个人面临的主要问题之一。 我们正在将业务中最好的许可模式发展到更好的状态。 我们正在增加价值和力量,以使每个人都有取得成功所需的创造性自由。 在描述我们的定价模型之前,我想花一点时间并描述新定价背后的理念。 我知道我在哲学上描述定价时会遇到棘手的问题。 对于许多人来说,我相信您宁愿只看数字。 开始。 首先,要知道我们对Unity 5的定价与Unity以及我们在Unity的价值观一样重要。 这与我一生工作过的任何一家公司完全不同。 我们从设定利润目标和倒退开始。 我们从两个目标开始,然后一直致力于开发人员。

Goal #1 — One of the founding principles of Unity is the idea that we work hard to solve very hard technical problems so our developers / users won’t have to.  For this to be at all relevant, our best tools need to be a great value.

目标#1 – Unity的基本原则之一是我们要努力解决非常棘手的技术问题,因此我们的开发人员/用户不必这样做。 为了使这一切相关,我们最好的工具必须具有很高的价值。

Goal #2 — Deep in Unity’s culture is the principle of Democracy. The goal is to price in such a way as to reflect our principles.  Democracy is the principle we were founded on, and it means we do our best to put Unity in the hands of developers, Indies or Pros, that may not have the resources to pay for it.  Its about enabling most everyone to create with the best tools we can make.  I won’t get too soppy in this post — but is is an honor for me to work in a company so mission driven and principled.

目标2:在民主文化中深入团结文化。 目标是以反映我们原则的方式进行定价。 民主是我们赖以建立的原则,这意味着我们将竭尽全力将Unity交给可能没有足够资源来支付它的开发人员,印度裔或专业人士。 它涉及到使大多数人都可以使用我们可以制作的最佳工具进行创建。 在这篇文章中,我不会太过露骨,但是对我来说,在这样一个以使命为导向,有原则的公司工作是很荣幸的。

So, on to the pricing model.  We have two.

因此,转到定价模型。 我们有两个。

Unity 5专业版 (Unity 5 Professional Edition)

With Unity 5 Professional Edition, we’re adding incredible value for teams of all sizes.  Unity 5 Pro will have same starting price point as with Unity 4 Pro, at  $75/month subscription or $1500 perpetual. Pro customers get all the power of Unity 5 plus:

借助Unity 5 Professional Edition,我们为各种规模的团队提供了难以置信的价值。 Unity 5 Pro的起步价与Unity 4 Pro相同,起价为75美元/月,或永久性1500美元。 专业客户可获得Unity 5 plus的全部功能:

  • Team License

    团队执照

  • Unity Cloud Build Pro (12-month subscription)

    Unity Cloud Build Pro(12个月订阅)

  • Unity Analytics Pro (currently in beta)

    Unity Analytics Pro(当前为Beta)

  • Game Performance Reporting (currently in preview)

    游戏效果报告(当前处于预览状态)

  • Asset Store Level 11 (a new collection of free assets available each month)

    资产商店11级(每月都有新的免费资产集合)

  • Access to previews and betas

    访问预览和Beta版

  • No revenue limit, no revenue share

    没有收入限制,没有收入份额

We think this is a huge value.  Unity 5 Pro provides a huge upgrade from Unity 4, and it comes with a bunch of extra services and a team license, all for the base pricing of Unity 4.  Inflation gone backwards… or, put another way, better value than ever before.

我们认为这是一个巨大的价值。 Unity 5 Pro提供了从Unity 4的巨大升级,并提供了许多额外的服务和团队许可,所有这些费用都是Unity 4的基本价格。

Unity 5个人版 (Unity 5 Personal Edition)

Democracy is something we believe in. It’s in the DNA of those that work at Unity. It’s one of the things that drew me to the company. It’s also one of the things that is most important to the games industry. So with that in mind, we are launching Unity 5 Personal Edition. Unity 5 Personal Edition provides all the power of Unity 5 engine and editor. To clarify — this is important — it is the same Unity 5 engine and editor as in the Pro Edition.  It comes with all the features including  Profiler, Occlusion Culling, Render-to-Texture, and Post-Processing Special Effects as well as all the big Unity 5 features like Physically-based Shading, Enlighten, reflection probes and much more.

民主是我们的信念。这是Unity员工的DNA。 这是吸引我进入公司的一件事。 对于游戏行业来说,这也是最重要的事情之一。 因此,考虑到这一点,我们将启动Unity 5 Personal Edition。 Unity 5 Personal Edition提供了Unity 5引擎和编辑器的所有功能。 为了阐明这一点(这很重要),它是与Pro Edition中相同的Unity 5引擎和编辑器。 它具有所有功能,包括探查器,遮挡剔除,渲染到纹理和后处理特殊效果,以及Unity 5的所有主要功能,例如基于物理的阴影,Enlighten,反射探针等。

Unity 5 Personal Edition is free.  No royalty.  Free.

Unity 5 Personal Edition是免费的。 没有版税。 自由。

Unity 5 Personal Edition is for professional developers, Indies, hobbyists and studios with revenue under $100,000 and funding under $100,000.

Unity 5 Personal Edition适用于收入低于100,000美元且资金低于100,000美元的专业开发人员,印度裔,业余爱好者和工作室。

You can see a full comparison of the licenses here.

您可以在此处查看许可证的完整比较。

Download Unity 5, play with it, experiment with it, and create something beautiful and lasting.

下载Unity 5,进行试用,尝试并创建美观持久的产品。

Today is a big day.  I hope you are as excited about it as we are at Unity.

今天是重要的一天。 希望您像我们在Unity一样对它感到兴奋。

John Riccitiello

约翰·里西蒂埃洛

翻译自: https://blogs.unity3d.com/2015/03/03/unity-5-launch/

unity 启动协程

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