public class Test : UnityEditor.AssetModificationProcessor { private static void OnWillCreateAsset(string path){ //方法必须为static Debug.Log (path); } }
转载于:https://www.cnblogs.com/OrangeZhang/p/5065162.html
public class Test : UnityEditor.AssetModificationProcessor { private static void OnWillCreateAsset(string path){ //方法必须为static Debug.Log (path); } }
转载于:https://www.cnblogs.com/OrangeZhang/p/5065162.html