Windows平台发布使用
1. 在Assets目录下创建Plugins目录,将Mono.Data.Sqlite.dll、System.Data.dll、sqlite3.dll三个文件放到工程Plugins目录下。
2. 在Assets目录下创建StreamingAssets目录,把db文件(例如:data.db)放在该目录中。
3. 将DbAccess.cs脚本(封装数据库连接等操作)添加到工程中。
Android平台发布使用
1. 在Assets目录下创建Plugins目录,将Mono.Data.Sqlite.dll、System.Data.dll、sqlite3.dll三个文件放到工程Plugins目录下。
2. 然后在Plugins目录下建立Android目录,再将libsqlite3.so放到Android目录下。
2. 在Assets目录下创建StreamingAssets目录,把db文件(例如:data.db)放在该目录中。
3. 将DbAccess.cs脚本(封装数据库连接等操作)添加到工程中。
IOS平台发布使用
1. 在Assets目录下创建Plugins目录,将Mono.Data.Sqlite.dll、System.Data.dll、sqlite3.dll三个文件放到工程Plugins目录下。
2. 然后在Plugins目录下建立IOS目录,再将libsqlite3.so放到IOS目录下。
2. 在Assets目录下创建StreamingAssets目录,把db文件(例如:data.db)放在该目录中。
3. 将DbAccess.cs脚本(封装数据库连接等操作)添加到工程中。
发布设置
任何平台发布时,先在PlaySettings中修改Api Compatibility Level为.NET 2.0
可能的问题
如果出现error CS1703: Multiple assemblies with equivalent identity have been imported
把Assets目录下创建Plugins目录中的System.Data.dll删除即可
DbAccess.cs脚本代码如下:
using UnityEngine;
using System;
using System.Collections;
using Mono.Data.Sqlite;
/// <summary>
/// SQLite数据库操作类
/// </summary>
public class DbAccess
{
private SqliteConnection conn; // SQLite连接
private SqliteCommand cmd; // SQLite命令
private SqliteDataReader reader;
public DbAccess (string connectionString)
{
OpenDB (connectionString);
}
public DbAccess (){ }
/// <summary>
/// 打开数据库
/// </summary>
/// <param name="connectionString"></param>
public void OpenDB (string connectionString)
{
try
{
conn = new SqliteConnection (connectionString);
conn.Open ();
Debug.Log ("Connected to db,连接数据库成功!");
}
catch(Exception e)
{
string temp1 = e.ToString();
Debug.Log(temp1);
}
}
/// <summary>
/// 关闭数据库连接
/// </summary>
public void CloseSqlConnection ()
{
if (cmd != null) { cmd.Dispose (); cmd = null; }
if (reader != null) { reader.Dispose (); reader = null;}
if (conn != null) { conn.Close (); conn = null;}
Debug.Log ("Disconnected from db.关闭数据库!");
}
/// <summary>
/// 执行SQL语句
/// </summary>
/// <param name="sqlQuery"></param>
/// <returns></returns>
public SqliteDataReader ExecuteQuery ( string sqlQuery )
{
Debug.Log( "ExecuteQuery:: " + sqlQuery );
cmd = conn.CreateCommand ();
cmd.CommandText = sqlQuery;
reader = cmd.ExecuteReader ();
return reader;
}
/// <summary>
/// 查询表中全部数据 param tableName=表名
/// </summary>
public SqliteDataReader ReadFullTable (string tableName)
{
string query = "SELECT * FROM " + tableName;
return ExecuteQuery (query);
}
/// <summary>
/// 插入数据 param tableName=表名 values=插入数据内容
/// </summary>
public SqliteDataReader InsertInto (string tableName, string[] values)
{
string query = "INSERT INTO " + tableName + " VALUES (" + values[0];
for (int i = 1; i < values.Length; ++i) {
query += ", " + values[i];
}
query += ")";
return ExecuteQuery (query);
}
/// <summary>
/// 更新数据 param tableName=表名 cols=更新字段 colsvalues=更新内容 selectkey=查找字段(主键) selectvalue=查找内容
/// </summary>
public SqliteDataReader UpdateInto (string tableName, string []cols,string []colsvalues,string selectkey,string selectvalue)
{
string query = "UPDATE "+tableName+" SET "+cols[0]+" = "+colsvalues[0];
for (int i = 1; i < colsvalues.Length; ++i) {
query += ", " +cols[i]+" ="+ colsvalues[i];
}
query += " WHERE "+selectkey+" = "+selectvalue+" ";
return ExecuteQuery (query);
}
/// <summary>
/// 删除数据 param tableName=表名 cols=字段 colsvalues=内容
/// </summary>
public SqliteDataReader Delete(string tableName,string []cols,string []colsvalues)
{
string query = "DELETE FROM "+tableName + " WHERE " +cols[0] +" = " + colsvalues[0];
for (int i = 1; i < colsvalues.Length; ++i) {
query += " or " +cols[i]+" = "+ colsvalues[i];
}
return ExecuteQuery (query);
}
/// <summary>
/// 插入数据 param tableName=表名 cols=插入字段 value=插入内容
/// </summary>
public SqliteDataReader InsertIntoSpecific (string tableName, string[] cols, string[] values)
{
if (cols.Length != values.Length) {
throw new SqliteException ("columns.Length != values.Length");
}
string query = "INSERT INTO " + tableName + "(" + cols[0];
for (int i = 1; i < cols.Length; ++i) {
query += ", " + cols[i];
}
query += ") VALUES (" + values[0];
for (int i = 1; i < values.Length; ++i) {
query += ", " + values[i];
}
query += ")";
return ExecuteQuery (query);
}
/// <summary>
/// 删除表中全部数据
/// </summary>
public SqliteDataReader DeleteContents (string tableName)
{
string query = "DELETE FROM " + tableName;
return ExecuteQuery (query);
}
/// <summary>
/// 创建表 param name=表名 col=字段名 colType=字段类型
/// </summary>
public SqliteDataReader CreateTable (string name, string[] col, string[] colType)
{
if (col.Length != colType.Length) {
throw new SqliteException ("columns.Length != colType.Length");
}
string query = "CREATE TABLE " + name + " (" + col[0] + " " + colType[0];
for (int i = 1; i < col.Length; ++i) {
query += ", " + col[i] + " " + colType[i];
}
query += ")";
return ExecuteQuery (query);
}
/// <summary>
/// 按条件查询数据 param tableName=表名 items=查询字段 col=查找字段 operation=运算符 values=内容
/// </summary>
public SqliteDataReader SelectWhere (string tableName, string[] items, string[] col, string[] operation, string[] values)
{
if (col.Length != operation.Length || operation.Length != values.Length) {
throw new SqliteException ("col.Length != operation.Length != values.Length");
}
string query = "SELECT " + items[0];
for (int i = 1; i < items.Length; ++i) {
query += ", " + items[i];
}
query += " FROM " + tableName + " WHERE " + col[0] + operation[0] + "'" + values[0] + "' ";
for (int i = 1; i < col.Length; ++i) {
query += " AND " + col[i] + operation[i] + "'" + values[i] + "' ";
}
return ExecuteQuery (query);
}
/// <summary>
/// 查询表
/// </summary>
public SqliteDataReader Select(string tableName, string col, string values)
{
string query = "SELECT * FROM " + tableName + " WHERE " + col + " = " + values;
return ExecuteQuery (query);
}
public SqliteDataReader Select(string tableName, string col,string operation, string values)
{
string query = "SELECT * FROM " + tableName + " WHERE " + col + operation + values;
return ExecuteQuery (query);
}
/// <summary>
/// 升序查询
/// </summary>
public SqliteDataReader SelectOrderASC (string tableName,string col)
{
string query = "SELECT * FROM " + tableName + " ORDER BY " + col + " ASC";
return ExecuteQuery (query);
}
/// <summary>
/// 降序查询
/// </summary>
public SqliteDataReader SelectOrderDESC (string tableName,string col)
{
string query = "SELECT * FROM " + tableName + " ORDER BY " + col + " DESC";
return ExecuteQuery (query);
}
/// <summary>
/// 查询表行数
/// </summary>
public SqliteDataReader SelectCount(string tableName)
{
string query = "SELECT COUNT(*) FROM " + tableName;
return ExecuteQuery (query);
}
}
数据库相关文件下载地址:SQLite4Unity3D+桌面工具-SQLite文档类资源-CSDN下载