Protobuf 学习简记(三)Unity C#中的序列化与反序列化

对文本的序列化与反序列化

private void Text()
{
    TestMsg1 myTestMsg = new TestMsg1();
    myTestMsg.TestInt32 = 1;
    myTestMsg.ArrString.Add("wy");
    myTestMsg.ArrString.Add("pnb");
    myTestMsg.ArrString.Add("lzq");
    myTestMsg.Map1.Add(1, "ywj");
    myTestMsg.Map1.Add(2, "zzs");
	//序列化
    string path = Application.persistentDataPath + "/testMsg.msg";
    using (FileStream fs = new FileStream(path, FileMode.OpenOrCreate))
    {
        myTestMsg.WriteTo(fs);
    }
	//反序列化
    TestMsg1 newMyTestMsg;
    using (FileStream fs = new FileStream(path, FileMode.Open))
    {
        newMyTestMsg = TestMsg1.Parser.ParseFrom(fs);
    }
    Debug.Log(newMyTestMsg.TestInt32);
    Debug.Log(newMyTestMsg.ArrString);
    Debug.Log(newMyTestMsg.ArrString.Count);
    Debug.Log(newMyTestMsg.Map1[1]);
    Debug.Log(newMyTestMsg.Map1[2]);
}

内存二进制流的序列化与反序列化

方法一

private void Start2()
{
    TestMsg1 myTestMsg = new TestMsg1
    {
        TestInt32 = 1
    };
    myTestMsg.ArrString.Add("wy");
    myTestMsg.ArrString.Add("pnb");
    myTestMsg.ArrString.Add("lzq");
    myTestMsg.Map1.Add(1, "ywj");
    myTestMsg.Map1.Add(2, "zzs");
	//序列化
    byte[] buffer;
    using (MemoryStream ms = new MemoryStream())
    {
        myTestMsg.WriteTo(ms);
        buffer = ms.ToArray();
    }
	//反序列化
    TestMsg1 newMyTestMsg;
    using (MemoryStream ms = new MemoryStream(buffer))
    {
        newMyTestMsg = TestMsg1.Parser.ParseFrom(ms);
    }
    Debug.Log(newMyTestMsg.TestInt32);
    Debug.Log(newMyTestMsg.ArrString);
    Debug.Log(newMyTestMsg.ArrString.Count);
    Debug.Log(newMyTestMsg.Map1[1]);
    Debug.Log(newMyTestMsg.Map1[2]);
}

方法二

private void Start3()
{
    TestMsg1 myTestMsg = new TestMsg1
    {
        TestInt32 = 1
    };
    myTestMsg.ArrString.Add("wy");
    myTestMsg.ArrString.Add("pnb");
    myTestMsg.ArrString.Add("lzq");
    myTestMsg.Map1.Add(1, "ywj");
    myTestMsg.Map1.Add(2, "zzs");

    byte[] buffer = myTestMsg.ToByteArray();//序列化
    TestMsg1 newMyTestMsg = TestMsg1.Parser.ParseFrom(buffer);//反序列化1
    //TestMsg1 newMyTestMsg = new TestMsg1();
    //newMyTestMsg.MergeFrom(buffer);//反序列化2

    Debug.Log(newMyTestMsg.TestInt32);
    Debug.Log(newMyTestMsg.ArrString);
    Debug.Log(newMyTestMsg.ArrString.Count);
    Debug.Log(newMyTestMsg.Map1[1]);
    Debug.Log(newMyTestMsg.Map1[2]);
}

反序列化1与反序列化2都可以正常使用。

参考链接

  1. https://blog.csdn.net/zzzsss123333/article/details/125505066
  2. https://blog.csdn.net/u011723630/article/details/127464374

另外有《unity中使用protobuf-net库》的文章示例:

  1. https://www.jb51.cc/unity/3755981.html
  2. https://stackoverflow.com/questions/57714689/protobuf-net-il2cpp-system-reflection-emit-is-not-supported/57721927#57721927
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using System; //需要用到MemoryStream using System.IO; using UnityEngine; //引入ProtoBuf命名空间 using ProtoBuf; /// /// 测试类 /// public class TestProtobuf : MonoBehaviour { /// /// 用于测试的数据类 /// [ProtoContract] //声明这个类能被序列化 public class UserData { //声明每一个需要被序列化的成员,编号从1开始 [ProtoMember(1)] public int id; [ProtoMember(2)] public string name; [ProtoMember(3)] public int level; } //测试代码 void Start() { //将要被序列化的UserData示例 UserData user1 = new UserData (); user1.id = 1; user1.name = "User1"; user1.level = 10; //打印user1 Debug.Log (string.Format ("user1-> id:{0}, name:{1}, level:{2}", user1.id, user1.name, user1.level)); //序列化 byte[] buff = null; using (MemoryStream ms = new MemoryStream ()) { Serializer.Serialize (ms, user1); ms.Position = 0; int length = (int)ms.Length; buff = new byte[length]; ms.Read (buff, 0, length); } //输出字节数组 Debug.Log (string.Format("Serialized data-> {0}", BitConverter.ToString(buff))); //反序列化 UserData user2 = default(UserData); using (MemoryStream ms = new MemoryStream (buff)) { user2 = Serializer.Deserialize (ms); } //打印反序列化生成的user2 Debug.Log (string.Format ("user2-> id:{0}, name:{1}, level:{2}", user2.id, user2.name, user2.level)); } } 作者:qufangliu 链接:https://www.jianshu.com/p/d9be1b3d2446 來源:简书 著作权归作者所有。商业转载请联系作者获得授权,非商业转载请注明出处。

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