// Upgrade NOTE: replaced 'mul(UNITY_MATRIX_MVP,*)' with 'UnityObjectToClipPos(*)' // Shader created with Shader Forge v1.32 // Shader Forge (c) Neat Corporation / Joachim Holmer - http://www.acegikmo.com/shaderforge/ // Note: Manually altering this data may prevent you from opening it in Shader Forge /*SF_DATA;ver:1.32;sub:START;pass:START;ps:flbk:,iptp:0,cusa:False,bamd:0,lico:1,lgpr:1,limd:0,spmd:1,trmd:0,grmd:0,uamb:True,mssp:True,bkdf:False,hqlp:False,rprd:False,enco:False,rmgx:True,rpth:0,vtps:0,hqsc:True,nrmq:1,nrsp:0,vomd:0,spxs:False,tesm:0,olmd:1,culm:0,bsrc:0,bdst:1,dpts:2,wrdp:True,dith:0,rfrpo:True,rfrpn:Refraction,coma:15,ufog:False,aust:True,igpj:False,qofs:0,qpre:1,rntp:1,fgom:False,fgoc:False,fgod:False,fgor:False,fgmd:0,fgcr:0.5,fgcg:0.5,fgcb:0.5,fgca:1,fgde:0.01,fgrn:0,fgrf:300,stcl:False,stva:128,stmr:255,stmw:255,stcp:6,stps:0,stfa:0,stfz:0,ofsf:0,ofsu:0,f2p0:False,fnsp:False,fnfb:False;n:type:ShaderForge.SFN_Final,id:3138,x:32719,y:32712,varname:node_3138,prsc:2|emission-6882-OUT;n:type:ShaderForge.SFN_Color,id:7241,x:32180,y:32641,ptovrint:False,ptlb:Color,ptin:_Color,varname:node_7241,prsc:2,glob:False,taghide:False,taghdr:False,tagprd:False,tagnsco:False,tagnrm:False,c1:0.07843138,c2:0.3921569,c3:0.7843137,c4:1;n:type:ShaderForge.SFN_Sin,id:4124,x:32190,y:33010,varname:node_4124,prsc:2|IN-4952-OUT;n:type:ShaderForge.SFN_Abs,id:2382,x:32373,y:33009,varname:node_2382,prsc:2|IN-4124-OUT;n:type:ShaderForge.SFN_Multiply,id:4952,x:31994,y:33011,varname:node_4952,prsc:2|A-9494-T,B-7654-OUT;n:type:ShaderForge.SFN_Lerp,id:6882,x:32436,y:32733,varname:node_6882,prsc:2|A-7241-RGB,B-3962-RGB,T-2382-OUT;n:type:ShaderForge.SFN_Color,id:3962,x:32182,y:32830,ptovrint:False,ptlb:node_3962,ptin:_node_3962,varname:node_3962,prsc:2,glob:False,taghide:False,taghdr:False,tagprd:False,tagnsco:False,tagnrm:False,c1:0.5,c2:0.5,c3:0.5,c4:1;n:type:ShaderForge.SFN_Slider,id:7654,x:31641,y:33114,ptovrint:False,ptlb:node_7654,ptin:_node_7654,varname:node_7654,prsc:2,glob:False,taghide:False,taghdr:False,tagprd:False,tagnsco:False,tagnrm:False,min:0,cur:1,max:1;n:type:ShaderForge.SFN_Time,id:9494,x:31689,y:32929,varname:node_9494,prsc:2;proporder:7241-3962-7654;pass:END;sub:END;*/ Shader "Shader Forge/SparkColor" { Properties { _Color ("Color", Color) = (0.07843138,0.3921569,0.7843137,1) _node_3962 ("node_3962", Color) = (0.5,0.5,0.5,1) _node_7654 ("node_7654", Range(0, 1)) = 1 } SubShader { Tags { "RenderType"="Opaque" } Pass { Name "FORWARD" Tags { "LightMode"="ForwardBase" } CGPROGRAM #pragma vertex vert #pragma fragment frag #define UNITY_PASS_FORWARDBASE #include "UnityCG.cginc" #pragma multi_compile_fwdbase_fullshadows #pragma only_renderers d3d9 d3d11 glcore gles #pragma target 3.0 uniform float4 _TimeEditor; uniform float4 _Color; uniform float4 _node_3962; uniform float _node_7654; struct VertexInput { float4 vertex : POSITION; }; struct VertexOutput { float4 pos : SV_POSITION; }; VertexOutput vert (VertexInput v) { VertexOutput o = (VertexOutput)0; o.pos = UnityObjectToClipPos(v.vertex ); return o; } float4 frag(VertexOutput i) : COLOR { // Lighting: // Emissive: float4 node_9494 = _Time + _TimeEditor; float3 emissive = lerp(_Color.rgb,_node_3962.rgb,abs(sin((node_9494.g*_node_7654)))); float3 finalColor = emissive; return fixed4(finalColor,1); } ENDCG } } FallBack "Diffuse" CustomEditor "ShaderForgeMaterialInspector" }
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最新推荐文章于 2022-04-04 00:15:05 发布