Dotween练习,常用的几个API都有使用,平时使用的话是足够的
效果图:
没有积分的可以直接复制代码
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
using DG.Tweening;
public class DotweenTest : MonoBehaviour {
GameObject Obj;
Transform bornPoint;
void Start()
{
Obj = Resources.Load("TweenPerfab") as GameObject;
bornPoint = transform.Find("BornPoint");
}
private void Update()
{
if (Input.GetKeyDown(KeyCode.A))
{
StartCoroutine(Show());
}
}
IEnumerator Show()
{
for (int i = 0; i < 3; i++)
{
//生成
GameObject obj = GameObject.Instantiate(Obj, bornPoint);
//生成之后把缩放改为0
obj.transform.localScale = Vector3.zero;
//移动Y轴
obj.transform.DOMoveY(bornPoint.position.y + 800, 1f).SetEase(Ease.Flash);
//缩放变成1
obj.transform.DOBlendableScaleBy(Vector3.one*2, 1f);
//tween队列
Sequence sequence = DOTween.Sequence();
//之前实验直接转360会不动,所以转两个180
Tweener tweener = obj.transform.DOBlendableRotateBy(new Vector3(0, 180, 0), 0.5f);
Tweener tweener2 = obj.transform.DOBlendableRotateBy(new Vector3(0, 180, 0), 0.5f);
sequence.Append(tweener);
sequence.Append(tweener2);
switch (i)
{
//第一个往左走然后再缩小
case 0:
sequence.OnKill(delegate { Left(obj); });
break;
//第二个直接缩小
case 1:
sequence.OnKill(delegate { Middle(obj); });
break;
//第三个往右在缩小
case 2:
sequence.OnKill(delegate { Right(obj); });
break;
}
yield return new WaitForSeconds(2.5f);
}
}
void Middle(GameObject gameObject)
{
gameObject.transform.Find("Image2").localScale = Vector3.zero;
//根据当前放大多少,缩小多少,所以要加个-
gameObject.transform.DOBlendableScaleBy(-Vector3.one, 1f);
}
void Left(GameObject gameObject)
{
gameObject.transform.Find("Image2").localScale = Vector3.zero;
Sequence sequence = DOTween.Sequence();
sequence.Append(gameObject.transform.DOMoveX(gameObject.transform.position.x - 200, 0.5f));
sequence.Append(gameObject.transform.DOBlendableScaleBy(-Vector3.one, 1f));
}
void Right(GameObject gameObject)
{
gameObject.transform.Find("Image2").localScale = Vector3.zero;
Sequence sequence = DOTween.Sequence();
sequence.Append(gameObject.transform.DOMoveX(gameObject.transform.position.x + 200, 0.5f));
sequence.Append(gameObject.transform.DOBlendableScaleBy(-Vector3.one, 1f));
}
}