Unity用Dotween实现翻牌效果

Dotween练习,常用的几个API都有使用,平时使用的话是足够的

导出下载在这里

效果图:

没有积分的可以直接复制代码

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
using DG.Tweening;

public class DotweenTest : MonoBehaviour {





    GameObject Obj;
    Transform bornPoint;
    void Start()
    {
        Obj = Resources.Load("TweenPerfab") as GameObject;
        bornPoint = transform.Find("BornPoint");

    }

    private void Update()
    {
        if (Input.GetKeyDown(KeyCode.A))
        {
            StartCoroutine(Show());



        }

    }

    IEnumerator Show()
    {
        for (int i = 0; i < 3; i++)
        {
            //生成
            GameObject obj = GameObject.Instantiate(Obj, bornPoint);
            //生成之后把缩放改为0
            obj.transform.localScale = Vector3.zero;
            //移动Y轴
            obj.transform.DOMoveY(bornPoint.position.y + 800, 1f).SetEase(Ease.Flash);
            //缩放变成1
            obj.transform.DOBlendableScaleBy(Vector3.one*2, 1f);
            //tween队列
            Sequence sequence = DOTween.Sequence();
            //之前实验直接转360会不动,所以转两个180
            Tweener tweener = obj.transform.DOBlendableRotateBy(new Vector3(0, 180, 0), 0.5f);
            Tweener tweener2 = obj.transform.DOBlendableRotateBy(new Vector3(0, 180, 0), 0.5f);
            sequence.Append(tweener);
            sequence.Append(tweener2);
            switch (i)
            {
                //第一个往左走然后再缩小
                case 0:
                    sequence.OnKill(delegate { Left(obj); });
                    break;
                    //第二个直接缩小
                case 1:
                    sequence.OnKill(delegate { Middle(obj); });

                    break;
                    //第三个往右在缩小
                case 2:
                    sequence.OnKill(delegate { Right(obj); });

                    break;
            }

            yield return new WaitForSeconds(2.5f);
        }

    }


    void Middle(GameObject gameObject)
    {
        gameObject.transform.Find("Image2").localScale = Vector3.zero;
        //根据当前放大多少,缩小多少,所以要加个-
        gameObject.transform.DOBlendableScaleBy(-Vector3.one, 1f);
    }


    void Left(GameObject gameObject)
    {
        gameObject.transform.Find("Image2").localScale = Vector3.zero;
        Sequence sequence = DOTween.Sequence();
        sequence.Append(gameObject.transform.DOMoveX(gameObject.transform.position.x - 200, 0.5f));
        sequence.Append(gameObject.transform.DOBlendableScaleBy(-Vector3.one, 1f));

    }


    void Right(GameObject gameObject)
    {
        gameObject.transform.Find("Image2").localScale = Vector3.zero;
        Sequence sequence = DOTween.Sequence();
        sequence.Append(gameObject.transform.DOMoveX(gameObject.transform.position.x + 200, 0.5f));
        sequence.Append(gameObject.transform.DOBlendableScaleBy(-Vector3.one, 1f));
    }
}

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