Unity在屏幕边界追踪目标提示

    void SetOthersAt(Vector3 playerPosition,Vector3 otherPosition,GameObject showUI)
    {
        //计算方向
        Vector3 CachePosion = new Vector3(otherPosition.x, 0, otherPosition.z) - new Vector3(playerPosition.x, 0, playerPosition.z);
        CachePosion = new Vector3(CachePosion.x, CachePosion.z, 0);

        //计算箭头指示方向
        float angleZ = Vector3.Angle(new Vector3(0, 1, 0), CachePosion);
        Vector3 angleNormal = Vector3.Cross(new Vector3(0, 1, 0), CachePosion);
        angleZ *= Mathf.Sign(Vector3.Dot(angleNormal, new Vector3(0, 0, 1)));


        showUI.transform.eulerAngles = new Vector3(0, 0, angleZ);
        //计算箭头在屏幕中的位置
        CachePosion = CachePosion.normalized * (Screen.width > Screen.height ? Screen.width -10: Screen.height-10);
        CachePosion.x = Mathf.Clamp(CachePosion.x, -Screen.width / 2 + 15, Screen.width / 2 - 15);
        CachePosion.y = Mathf.Clamp(CachePosion.y, -Screen.height / 2 + 15, Screen.height / 2 - 15);

        showUI.GetComponent<RectTransform>().anchoredPosition3D = CachePosion;


    }


如何在游戏中屏幕边界显示追踪标记

 

 

  • 2
    点赞
  • 7
    收藏
    觉得还不错? 一键收藏
  • 3
    评论
评论 3
添加红包

请填写红包祝福语或标题

红包个数最小为10个

红包金额最低5元

当前余额3.43前往充值 >
需支付:10.00
成就一亿技术人!
领取后你会自动成为博主和红包主的粉丝 规则
hope_wisdom
发出的红包
实付
使用余额支付
点击重新获取
扫码支付
钱包余额 0

抵扣说明:

1.余额是钱包充值的虚拟货币,按照1:1的比例进行支付金额的抵扣。
2.余额无法直接购买下载,可以购买VIP、付费专栏及课程。

余额充值