1.类似于星际公民用于飞船控制的线,从屏幕中心开始,鼠标位置结束。
将下面脚本挂载至摄像机。
using System.Collections;
using System.Collections.Generic;
using System.Threading;
using UnityEngine;
public class GLText : MonoBehaviour
{
public Color lineColor = Color.red;
public Shader fadeShader = null;
[Range(0.0f, 0.5f)]
private Material fadeMaterial = null;
[HideInInspector]
public float mouseX = 0;
[HideInInspector]
public float mouseY = 0;
void Awake()
{
// create the fade material
fadeMaterial = (fadeShader != null) ? new Material(fadeShader) : new Material(Shader.Find("Unlit/Color"));
}
void OnPostRender()
{
fadeMaterial.SetPass(0);
fadeMaterial.color = lineColor;
GL.PushMatrix();
GL.LoadOrtho();
//以这里开始,GL.Vertex3为画线核心,GL.End()结束。
GL.Begin(GL.LINES);
mouseX = Input.mousePosition.x / Screen.width;
mouseY = Input.mousePosition.y / Screen.height;
GL.Vertex3(0.5f, 0.5f, 0);
GL.Vertex3(mouseX, mouseY, 0);
GL.End();
GL.PopMatrix();
}
}
GL画线坐标:以屏幕左下角坐标为0,0 屏幕右上角为1,1