public class Lesson5 : MonoBehaviour
{
public Transform target;
public float backDistance = 4;
public float upDistance = 7;
private void LateUpdate()
{
transform.position = target.position - target.forward * backDistance + target.up * upDistance;
this.transform.LookAt(target);
}
}
摄像机相关代码写在lateUpdate中防止渲染出现问题