Unity激活GameObject
public GameObject GameObjectXX;
GameObjectXX.SetActive (true);
Unity激活Component
public GameObject GameObjectXX;
GameObjectXX.GetComponent<Animator>().enabled=true;
Unity激活GameObject
public GameObject GameObjectXX;
GameObjectXX.SetActive (true);
Unity激活Component
public GameObject GameObjectXX;
GameObjectXX.GetComponent<Animator>().enabled=true;