CombineMeshes

CombineMeshes 是个非常有用的方法,对于提高帧率非常有帮助,我们一起来学习下。

附代码:

	public GameObject cube;
	public GameObject cube1;
	public GameObject cube2;

	void Start ()
	{
		cube1.SetActive (false);
		cube2.SetActive (false);
		MeshFilter meshFilter = cube.GetComponent<MeshFilter> ();
		MeshFilter meshFilter1 = cube1.GetComponent<MeshFilter> ();
		MeshFilter meshFilter2 = cube2.GetComponent<MeshFilter> ();

		Material[] mats = new Material[]{
			cube.GetComponent<MeshRenderer> ().sharedMaterial,
			cube1.GetComponent<MeshRenderer> ().sharedMaterial,
			cube2.GetComponent<MeshRenderer> ().sharedMaterial,
		};
		CombineInstance[] combines = new CombineInstance[3];

		combines [0].mesh = meshFilter.sharedMesh;
		combines [0].transform = meshFilter.transform.localToWorldMatrix;
		combines [1].mesh = meshFilter1.sharedMesh;
		combines [1].transform = meshFilter1.transform.localToWorldMatrix;
		combines [2].mesh = meshFilter2.sharedMesh;
		combines [2].transform = meshFilter2.transform.localToWorldMatrix;

		Mesh combineMesh = new Mesh ();
		combineMesh.CombineMeshes (combines,false);

		cube.GetComponent<MeshFilter> ().mesh = combineMesh;
		cube.GetComponent<MeshRenderer> ().sharedMaterials = mats;
	}


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