本文转载至室友龙龙哥哥:http://blog.csdn.net/sinat_20559947/article/details/49202781
using UnityEngine;
using System.Collections;
using UnityEngine.UI;
using UnityEngine.EventSystems;
public class UiClickTest : MonoBehaviour {
// Use this for initialization
void Start () {
}
// Update is called once per frame
void Update () {
if (Input.GetMouseButtonDown(0)) {
if (EventSystem.current.IsPointerOverGameObject()) {
Debug.Log("点击到UGUI的UI界面,会返回true");
} else {
Debug.Log("如果没点击到UGUI上的任何东西,就会返回false");
}
}
}
}
实例中展示:
if (rayhit.transform.name == gameObject.name && !EventSystem.current.IsPointerOverGameObject ()) {
如果点击的是这个物体 并且 没有点击到UI上