D3D9RenderSystem::setVertexDeclaration(//设置顶点格式
TerrainQuadTreeNode::getRenderOperation//设置顶点格式的来源 SetVertexDeclaration
RenderSystem::bindGpuProgram(GpuProgram* prg)//绑定shader
void TerrainQuadTreeNode::createCpuVertexData()//v shader格式
initBlendMaps(Terrain* terrain) // 初始化混合值
createGpuVertexData();
createGpuIndexData();
getLayerUVMultiplier
Root::renderOneFrame(void)
insertSupportedTechnique