http://esotericsoftware.com/spine-runtimes/
Official Runtimes
Spine supports these game toolkits out of the box. The official runtimes are on github under a liberal license. You are provided all the code and you have the flexibility to make changes if necessary, which is essential for such a fundamental component of your games.
Official Generic Runtimes
These generic runtimes handle everything except actually rendering the animations. They can be used as a base to write your own runtimes or you can use them in your closed source, commercial games.
Third Party Runtimes
These are runtimes that have been developed by the gaming community. Please post on our forums if you’d like your runtime listed here!
- iOS 7 SpriteKit, simonkim
- iOS 7 SpriteKit, mredig
- GameMaker, C
- GameMaker (alternate)
- spine-cocos2d-html5, JavaScript
- XNA/MonoGame with content pipeline
- Unity Futile, C#
- pixi.js (demo)
- Marmalade
- Monkey (demo, thread)
- Wave Engine, C#
- Gideros, Lua
- Ruby
- Google’s Go (generic)
- Eng, Go
- SmoothStep2D, HTML5
- CAAT, JavaScript
- GameBuilder Studio
- sHTiF, AS3
- Pascal (FPC, Delphi, Smart Mobile Studio)
- flyover/spine.js, JavaScript (demo)
- Ignifuga, Python
- Python
- Haxe
- HaxePunk
- Haxe NME
- Haxe 3 and NME 4
- MonoGame and Gdna
- MOAI, Lua
- MOAI, Lua (thread)