Explorers
An explorer, in brief, likes to go out into the world in order to bring things back to his community and proclaim, “I discovered this thing!” In a sense, the experi-ence is the objective. One example of a game suited to the explorer player type was Super Mario Brothers on the Nintendo Entertainment System. A player had to play 100 games or more to find every hidden level behind every pipe and block, and bring that knowledge back to his peers for kudos.
Achievers
People who like to achieve are an integral part of any competitive game. They drive a great deal of projects, services, and brands. The problem with design-ing exclusively for this player type is that it’s difficult to develop a system where everyone can win and achieve. And for achievers, losing at the game will likely cause them to lose interest in playing it.Moreover,