C#:数据结构queue队列源码:循环使用数组头标,尾标,防止不停扩容数组

https://referencesource.microsoft.com/#mscorlib/system/collections/queue.cs

概述

  1. 初始化:默认32个,每次2倍扩。所以在初始化时,能预设大小,防止频繁扩容
public Queue()
: this(32, (float)2.0)
  1. 入队扩容:内部是个数组,发现size不够,扩容。当头索引在尾索引前,复制size大小到新newarray里;当尾索引在头前,先复制头到数组size-1标,再复制数组0标到尾
private void SetCapacity(int capacity)
        {
            Object[] newarray = new Object[capacity];
            if (_size > 0)
            {
                //如果头在前面
                if (_head < _tail)
                {
                    
                    Array.Copy(_array, _head, newarray, 0, _size);
                }
                //尾在前,头在后,中间是null
                else
                {
                    //先复制头到数组size-1标
                    Array.Copy(_array, _head, newarray, 0, _array.Length - _head);
                    //再复制数组0标到尾
                    Array.Copy(_array, 0, newarray, _array.Length - _head, _tail);
                }
            }

            _array = newarray;
            _head = 0;
            _tail = (_size == capacity) ? 0 : _size; //_size 是指原_array不为空元素的数量
            _version++;
        }
  1. 入队:容量够,放在数组_tail标处,同时 _tail = (_tail + 1) % _array.Length,可能导致_head > _tail,后面如需扩容时分两步,先先复制头到数组size-1标,再复制数组0标到尾;容量不够,先扩容
 // Adds obj to the tail of the queue.
        //
        public virtual void Enqueue(Object obj)
        {
            if (_size == _array.Length)
            {
                int newcapacity = (int)((long)_array.Length * (long)_growFactor / 100);
                if (newcapacity < _array.Length + _MinimumGrow)
                {
                    newcapacity = _array.Length + _MinimumGrow;
                }
                SetCapacity(newcapacity);
            }

            _array[_tail] = obj;
            _tail = (_tail + 1) % _array.Length;
            _size++;
            _version++;
        }
  1. 出队:头标_head复制给新Object,_array[_head] = null;(清除内存),再_head = (_head + 1) % _array.Length;
public virtual Object Dequeue()
        {
            if (Count == 0)
                throw new InvalidOperationException(("InvalidOperation_EmptyQueue"));
            Contract.EndContractBlock();

            Object removed = _array[_head];
            _array[_head] = null;
            _head = (_head + 1) % _array.Length;
            _size--;
            _version++;
            return removed;
        }

C#队列全部源码

// ==++==
// 
//   Copyright (c) Microsoft Corporation.  All rights reserved.
// 
// ==--==
/*=============================================================================
**
** Class: Queue
** 
** <OWNER>Microsoft</OWNER>
**
** Purpose: A circular-array implementation of a queue.
**
**
=============================================================================*/
namespace System.Collections {
    using System;
    using System.Security.Permissions;
    using System.Diagnostics;
    using System.Diagnostics.CodeAnalysis;
    using System.Diagnostics.Contracts;
 
    // A simple Queue of objects.  Internally it is implemented as a circular
    // buffer, so Enqueue can be O(n).  Dequeue is O(1).
    [DebuggerTypeProxy(typeof(System.Collections.Queue.QueueDebugView))]    
    [DebuggerDisplay("Count = {Count}")]
[System.Runtime.InteropServices.ComVisible(true)]
    [Serializable]
    public class Queue : ICollection, ICloneable {
        private Object[] _array;
        private int _head;       // First valid element in the queue
        private int _tail;       // Last valid element in the queue
        private int _size;       // Number of elements.
        private int _growFactor; // 100 == 1.0, 130 == 1.3, 200 == 2.0
        private int _version;
        [NonSerialized]
        private Object _syncRoot;
        
        private const int _MinimumGrow = 4;
        private const int _ShrinkThreshold = 32;
    
        // Creates a queue with room for capacity objects. The default initial
        // capacity and grow factor are used.
        public Queue() 
            : this(32, (float)2.0) {
        }
    
        // Creates a queue with room for capacity objects. The default grow factor
        // is used.
        //
        public Queue(int capacity) 
            : this(capacity, (float)2.0) {
        }
        
        // Creates a queue with room for capacity objects. When full, the new
        // capacity is set to the old capacity * growFactor.
        //
        public Queue(int capacity, float growFactor) {
            if (capacity < 0)
                throw new ArgumentOutOfRangeException("capacity", Environment.GetResourceString("ArgumentOutOfRange_NeedNonNegNum"));
            if (!(growFactor >= 1.0 && growFactor <= 10.0))
                throw new ArgumentOutOfRangeException("growFactor", Environment.GetResourceString("ArgumentOutOfRange_QueueGrowFactor", 1, 10));
            Contract.EndContractBlock();
    
            _array = new Object[capacity];
            _head = 0;
            _tail = 0;
            _size = 0;
            _growFactor = (int)(growFactor * 100);
        }
    
        // Fills a Queue with the elements of an ICollection.  Uses the enumerator
        // to get each of the elements.
        //
        public Queue(ICollection col) : this((col==null ? 32 : col.Count))
        {
            if (col==null)
                throw new ArgumentNullException("col");
            Contract.EndContractBlock();
            IEnumerator en = col.GetEnumerator();
            while(en.MoveNext())
                Enqueue(en.Current);
        }
    
    
        public virtual int Count {
            get { return _size; }
        }
        
        public virtual Object Clone() {
            Queue q = new Queue(_size);
            q._size = _size;
 
            int numToCopy = _size;
            int firstPart = (_array.Length - _head < numToCopy) ? _array.Length - _head : numToCopy;
            Array.Copy(_array, _head, q._array, 0, firstPart);
            numToCopy -= firstPart;
            if (numToCopy > 0)
                Array.Copy(_array, 0, q._array, _array.Length - _head, numToCopy);
 
            q._version = _version;
            return q;
        }
 
        public virtual bool IsSynchronized {
            get { return false; }
        }
        
        public virtual Object SyncRoot {
            get { 
                if( _syncRoot == null) {
                    System.Threading.Interlocked.CompareExchange(ref _syncRoot, new Object(), null);    
                }
                return _syncRoot;                 
            }
        }
        
        // Removes all Objects from the queue.
        public virtual void Clear() {
            if (_head < _tail)
                Array.Clear(_array, _head, _size);
            else {
                Array.Clear(_array, _head, _array.Length - _head);
                Array.Clear(_array, 0, _tail);
            }
    
            _head = 0;
            _tail = 0;
            _size = 0;
            _version++;
        }
    
        // CopyTo copies a collection into an Array, starting at a particular
        // index into the array.
        // 
        public virtual void CopyTo(Array array, int index)
        {
            if (array==null)
                throw new ArgumentNullException("array");
            if (array.Rank != 1)
                throw new ArgumentException(Environment.GetResourceString("Arg_RankMultiDimNotSupported"));
            if (index < 0)
                throw new ArgumentOutOfRangeException("index", Environment.GetResourceString("ArgumentOutOfRange_Index"));
            Contract.EndContractBlock();
            int arrayLen = array.Length;
            if (arrayLen - index < _size)
                throw new ArgumentException(Environment.GetResourceString("Argument_InvalidOffLen"));
    
            int numToCopy = _size;
            if (numToCopy == 0)
                return;
            int firstPart = (_array.Length - _head < numToCopy) ? _array.Length - _head : numToCopy;
            Array.Copy(_array, _head, array, index, firstPart);
            numToCopy -= firstPart;
            if (numToCopy > 0)
                Array.Copy(_array, 0, array, index+_array.Length - _head, numToCopy);
        }
        
        // Adds obj to the tail of the queue.
        //
        public virtual void Enqueue(Object obj) {
            if (_size == _array.Length) {
                int newcapacity = (int)((long)_array.Length * (long)_growFactor / 100);
                if (newcapacity < _array.Length + _MinimumGrow) {
                    newcapacity = _array.Length + _MinimumGrow;
                }
                SetCapacity(newcapacity);
            }
    
            _array[_tail] = obj;
            _tail = (_tail + 1) % _array.Length;
            _size++;
            _version++;
        }
    
        // GetEnumerator returns an IEnumerator over this Queue.  This
        // Enumerator will support removing.
        // 
        public virtual IEnumerator GetEnumerator()
        {
            return new QueueEnumerator(this);
        }
    
        // Removes the object at the head of the queue and returns it. If the queue
        // is empty, this method simply returns null.
        public virtual Object Dequeue() {
            if (Count == 0)
                throw new InvalidOperationException(Environment.GetResourceString("InvalidOperation_EmptyQueue"));
            Contract.EndContractBlock();
    
            Object removed = _array[_head];
            _array[_head] = null;
            _head = (_head + 1) % _array.Length;
            _size--;
            _version++;
            return removed;
        }
    
        // Returns the object at the head of the queue. The object remains in the
        // queue. If the queue is empty, this method throws an 
        // InvalidOperationException.
        public virtual Object Peek() {
            if (Count == 0)
                throw new InvalidOperationException(Environment.GetResourceString("InvalidOperation_EmptyQueue"));
            Contract.EndContractBlock();
    
            return _array[_head];
        }
    
        // Returns a synchronized Queue.  Returns a synchronized wrapper
        // class around the queue - the caller must not use references to the
        // original queue.
        // 
        [HostProtection(Synchronization=true)]
        public static Queue Synchronized(Queue queue)
        {
            if (queue==null)
                throw new ArgumentNullException("queue");
            Contract.EndContractBlock();
            return new SynchronizedQueue(queue);
        }
        
        // Returns true if the queue contains at least one object equal to obj.
        // Equality is determined using obj.Equals().
        //
        // Exceptions: ArgumentNullException if obj == null.
       public virtual bool Contains(Object obj) {
            int index = _head;
            int count = _size;
    
            while (count-- > 0) {
                if (obj == null) {
                    if (_array[index] == null)
                        return true;
                } else if (_array[index] != null && _array[index].Equals(obj)) {
                    return true;
                }
                index = (index + 1) % _array.Length;
            }
    
            return false;
        }
    
        internal Object GetElement(int i)
        {
            return _array[(_head + i) % _array.Length];
        }
    
        // Iterates over the objects in the queue, returning an array of the
        // objects in the Queue, or an empty array if the queue is empty.
        // The order of elements in the array is first in to last in, the same
        // order produced by successive calls to Dequeue.
        public virtual Object[] ToArray()
        {
            Object[] arr = new Object[_size];
            if (_size==0)
                return arr;
    
            if (_head < _tail) {
                Array.Copy(_array, _head, arr, 0, _size);
            } else {
                Array.Copy(_array, _head, arr, 0, _array.Length - _head);
                Array.Copy(_array, 0, arr, _array.Length - _head, _tail);
            }
    
            return arr;
        }
    
    
        // PRIVATE Grows or shrinks the buffer to hold capacity objects. Capacity
        // must be >= _size.
        private void SetCapacity(int capacity) {
            Object[] newarray = new Object[capacity];
            if (_size > 0) {
                if (_head < _tail) {
                    Array.Copy(_array, _head, newarray, 0, _size);
                } else {
                    Array.Copy(_array, _head, newarray, 0, _array.Length - _head);
                    Array.Copy(_array, 0, newarray, _array.Length - _head, _tail);
                }
            }
    
            _array = newarray;
            _head = 0;
            _tail = (_size == capacity) ? 0 : _size;            
            _version++;
        }
    
        public virtual void TrimToSize()
        {
            SetCapacity(_size);
        }
    
        
        // Implements a synchronization wrapper around a queue.
        [Serializable]
        private class SynchronizedQueue : Queue
        {
            private Queue _q;
            private Object root;
    
            internal SynchronizedQueue(Queue q) {
                this._q = q;
                root = _q.SyncRoot;
            }
            
            public override bool IsSynchronized {
                get { return true; }
            }
    
            public override Object SyncRoot {
                get {
                    return root;
                }
            }
    
            public override int Count { 
                get { 
                    lock (root) {
                        return _q.Count;
                    } 
                }
            }
          
            public override void Clear() {
                lock (root) {
                    _q.Clear();
                }
            }
 
            public override Object Clone() {
                lock (root) {
                    return new SynchronizedQueue((Queue)_q.Clone());
                }
            }
    
            public override bool Contains(Object obj) {
                lock (root) {
                    return _q.Contains(obj);
                }
            }
 
            public override void CopyTo(Array array, int arrayIndex) {
                lock (root) {
                    _q.CopyTo(array, arrayIndex);
                }
            }
    
            public override void Enqueue(Object value) {
                lock (root) {
                    _q.Enqueue(value);
                }
            }
 
            [SuppressMessage("Microsoft.Contracts", "CC1055")]  // Thread safety problems with precondition - can't express the precondition as of Dev10.
            public override Object Dequeue() {
                lock (root) {
                    return _q.Dequeue();
                }
            }
    
            public override IEnumerator GetEnumerator() {
                lock (root) {
                    return _q.GetEnumerator();
                }
            }
 
            [SuppressMessage("Microsoft.Contracts", "CC1055")]  // Thread safety problems with precondition - can't express the precondition as of Dev10.
            public override Object Peek() {
                lock (root) {
                    return _q.Peek();
                }
            }
    
            public override Object[] ToArray() {
                lock (root) {
                    return _q.ToArray();
                }
            }
 
            public override void TrimToSize() {
               lock (root) {
                    _q.TrimToSize();
                }
            }
        }   
        
        
        // Implements an enumerator for a Queue.  The enumerator uses the
        // internal version number of the list to ensure that no modifications are
        // made to the list while an enumeration is in progress.
        [Serializable]
        private class QueueEnumerator : IEnumerator, ICloneable
        {
            private Queue _q;
            private int _index;
            private int _version;
            private Object currentElement;
    
            internal QueueEnumerator(Queue q) {
                _q = q;
                _version = _q._version;
                _index = 0;
                currentElement = _q._array;
                if (_q._size == 0)
                    _index = -1;
            }
 
            public Object Clone()
            {
                return MemberwiseClone();
            }
 
            public virtual bool MoveNext() {
                if (_version != _q._version) throw new InvalidOperationException(Environment.GetResourceString(ResId.InvalidOperation_EnumFailedVersion));
                
                if (_index < 0) {  
                    currentElement = _q._array;
                    return false;
                }
 
                currentElement = _q.GetElement(_index);
                _index++;
 
                if (_index == _q._size)
                    _index = -1;
                return true;
            }
    
            public virtual Object Current {
                get {
                    if (currentElement == _q._array)
                    {
                        if (_index == 0)
                            throw new InvalidOperationException(Environment.GetResourceString(ResId.InvalidOperation_EnumNotStarted));
                        else
                            throw new InvalidOperationException(Environment.GetResourceString(ResId.InvalidOperation_EnumEnded));
                    }
                    return currentElement;
                }
            }
    
            public virtual void Reset() {
                if (_version != _q._version) throw new InvalidOperationException(Environment.GetResourceString(ResId.InvalidOperation_EnumFailedVersion));
                if (_q._size == 0)
                    _index = -1;
                 else
                     _index = 0;
                currentElement = _q._array;
            }
        }
        
        internal class QueueDebugView {
            private Queue queue; 
        
            public QueueDebugView( Queue queue) {
                if( queue == null)
                    throw new ArgumentNullException("queue");
                Contract.EndContractBlock();
 
                this.queue = queue;
            }
       
            [DebuggerBrowsable(DebuggerBrowsableState.RootHidden)]
            public Object[] Items   { 
                get {
                    return queue.ToArray();
                }
            }
        }        
    }
}

源码测试

https://github.com/luoyikun/UnityForTest
MyQueue.cs

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