half4 col = SAMPLE_TEXTURE2D(_MainTex, sampler_MainTex, IN.uv);
float luminance = (col.r * 0.29 + col.g * 0.59 + col.b * 0.12);
return luminance;
half4 col = SAMPLE_TEXTURE2D(_MainTex, sampler_MainTex, IN.uv);
float luminance = (col.r * 0.29 + col.g * 0.59 + col.b * 0.12);
return luminance;