#c#代码`
鼠标右键控制相机围绕物体旋转/滚轮控制远近
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class MoveModel : MonoBehaviour
{
public Camera cam;//相机
public float spee = 10;//速度
float x = 0, y = 0;
public float m_camFieldOfViewMin;
public float m_camFieldOfViewMax;
private void Awake()
{
m_camFieldOfViewMin = 15;
m_camFieldOfViewMax = 100;
}
void move()
{
x= Input.GetAxis("Mouse X") * spee;
y += Input.GetAxis("Mouse Y") * spee;//定义在x,y轴上移动
cam.transform.RotateAround(transform.position, Vector3.up