UE_LOG(LogTemp, Warning, TEXT("__LINE__ = %s, __FUNCTION__ == %s, __FUNCSIG__ = %s, __TIME__ = %s, __FILE__ = %s"),
*FString::FromInt(__LINE__),
*FString(__FUNCTION__),
*FString(__FUNCSIG__),
*FString(__TIME__),
*FString(__FILE__)
);
UE4 使用c++内部宏输出调试信息
最新推荐文章于 2024-06-04 10:20:22 发布