生成大量npc
using UnityEngine;
using System.Collections;
public class PlayerGenerate : MonoBehaviour {
public GameObject dude;
public GameObject teddy;
public int showCount = 0;
public int maxPlayerCount = 50;
static int count = 0;
static float lastTime = 0;
private float timeSpan = 0.1f;
//注意这个例子灵活时间来生成对应的预制体。
// Use this for initialization
void Start () {
//得到当前lastTime的相关的时间。
lastTime = Time.time;
}
// Update is called onc