UniversalRenderPipelineAsset urp = (UniversalRenderPipelineAsset) GraphicsSettings.currentRenderPipeline;
urp.shadowDistance = value;
QualitySettings.renderPipeline的试了也不行。用的Unity2022.3x。
QualitySettings.shadowDistance是设置标准渲染管线的。
UniversalRenderPipelineAsset urp = (UniversalRenderPipelineAsset) GraphicsSettings.currentRenderPipeline;
urp.shadowDistance = value;
QualitySettings.renderPipeline的试了也不行。用的Unity2022.3x。
QualitySettings.shadowDistance是设置标准渲染管线的。