//给Component添加子菜单。
[AddComponentMenu("ff/gg")]
public class Main : MonoBehaviour {
private Camera camera;
//自定义菜单栏
[MenuItem("New/Clone")]
static void ClothObject()
{
Instantiate(Selection.activeTransform,Vector3.zero,Quaternion.identity);
}
[MenuItem("New/Clone",true)]
static bool NOClothObject()
{
return Selection.activeObject != null;
}
[MenuItem("New/DeleteObject")]
static void RemoveObject()
{
DestroyImmediate(Selection.activeGameObject,true);
}
static bool NoRemoveObject()
{
return Selection.activeGameObject != null;
}