using UnityEngine;
using System.Collections;
public class EnemyBlood : MonoBehaviour {
public Texture blood_red;
public Texture blood_black;
private GameObject enemy;
private Camera camera1;
private int HP = 100;
float enemyHeight;
// Use this for initialization
void Start () {
enemy = GameObject.Find("Enemy");
camera1 = Camera.main;
float size_y = enemy.collider.bounds.size.y;
float scal_y = enemy.transform.localScale.y;
enemyHeight = size_y * scal_y;
}
void OnGUI()
{
Vector3 worldPosition = new Vector3(transform.position.x,transform.position.y + enemyHeight,transform.position.z);
Vector2 position = camera1.WorldToScreenPoint(worldPosition);
position = new Vector2(position.x,Screen.height - position.y);
int blood_width = blood_red.width * HP / 100;
GUI.DrawTexture(new Rect(position.x - 20,position.y