创建队伍

 


客户端点击创建队伍:


 



服务器部分:

 


 创建一个队伍

public const int CREATE_SRES = 1;     返回新创建的队伍信息

private void CreateTeam(UserToken userToken,int[] levelLimit)
        {
            int playerId = _userBiz.GetPlayerId(userToken);
            if(playerId<1000)return;
            if(IsLeader(playerId))return;
            PlayerModel playerModel = _userBiz.GetPlayerModel(playerId);
            List<UserDTO> userDtos = new List<UserDTO>();
            userDtos.Add(ConvertDTO(playerModel));
            TeamDTO teamDto;
            if (_oldTeamList.Count > 0)
            {
                int teamId = _oldTeamList[0];
                teamDto = _idToTeamModel[teamId];
                _oldTeamList.RemoveAt(0);
                teamDto.LeaderId = playerId;
                teamDto.TeamMembers = userDtos;
                teamDto.TeamLevelDown = levelLimit[1];
                teamDto.TeamLevelUp = levelLimit[0];
                teamDto.ApplyMebers=new List<int>();
                _idToTeamModel[teamDto.TeamId]=teamDto;
                _playerIdToTeamId.Add(playerId, teamDto.TeamId);
            }
            else
            {
                teamDto =new TeamDTO();
                teamDto.TeamId = _index.GetAndAdd();
                teamDto.LeaderId = playerId;
                teamDto.TeamMembers = userDtos;
                teamDto.TeamLevelDown = levelLimit[1];
                teamDto.TeamLevelUp = levelLimit[0];
                teamDto.ApplyMebers = new List<int>();
                _idToTeamModel.Add(teamDto.TeamId, teamDto);
                _playerIdToTeamId.Add(playerId, teamDto.TeamId);
            }
            this.Write(userToken, Protocol.TYPE_USER, UserProtocol.AREA_TEAM, TeamProtocol.CREATE_SRES, teamDto);
            GetTeamList(userToken);
        }

返回所有的队伍信息

public const int GET_TEMAINFO_SRES = 3; 

 private void GetTeamList(UserToken userToken)
         {
            List<TeamDTO> teamDtos=new List<TeamDTO>();
            foreach (int id in _idToTeamModel.Keys)
            {
                if(_idToTeamModel[id].LeaderId<0)continue;
                teamDtos.Add(_idToTeamModel[id]);
            }
            this.Write(userToken, Protocol.TYPE_USER,UserProtocol.AREA_TEAM,TeamProtocol.GET_TEMAINFO_SRES, teamDtos);
         }

        /// <summary>
            /// 队伍ID和队伍信息模型映射
        /// </summary>
        private Dictionary<int,TeamDTO> _idToTeamModel =new Dictionary<int, TeamDTO>();
        /// <summary>
            /// 玩家ID和队伍ID之间的映射
        /// </summary>
        private Dictionary<int,int> _playerIdToTeamId=new Dictionary<int, int>();

备注说明:

创建队伍,服务器这边缓存两个字典,如下:

 

FR:徐海涛(Hunk Xu)
QQ技术交流群:386476712
 

 

 

 

FR:海涛高软(hunk Xu)
QQ技术交流群:386476712

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