unity异步加载资源,传入for循环的i,出现数组越界

异常:ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection.
Parameter name: index

原代码:

    public class SkinTextureGroup : Pool<SkinTextureGroup>
    {
        public Dictionary<string, Texture> m_DicPathAsset = new Dictionary<string, Texture>(8);
        public int m_Count = 0;

        public void StartLoad(List<string> paths, Action<Dictionary<string, Texture>> onSucceeded = null)
        {
            Clear();
            for (int i = 0; i < paths.Count; i++)
            {
                SkinResourcesManager.Instance.LoadAssetOuter<Texture>(paths[i], (asset) =>
                {
                    m_DicPathAsset.Add(paths[i], asset as Texture);
                    m_Count++;
                    if (m_Count >= paths.Count)
                    {
                        onSucceeded?.Invoke(m_DicPathAsset);
                    }
                });
            }

        }

        public void Clear()
        {
            m_Count = 0;
            m_DicPathAsset.Clear();
        }
    }

执行到m_DicPathAsset.Add(paths[i], asset as Texture);时,会抛出上面异常,但是editor模式下没问题,但是不管是打包到windows还是android都会存在数组越界的问题,经过log打印,发现i一直等于paths.Count,说明i并没有保存到每一个委托的环境中,而是共享的同一个,因此改造代码如果,不传入i可以解决问题:

    public class SkinTextureGroup : Pool<SkinTextureGroup>
    {
        public Dictionary<string, Texture> m_DicPathAsset = new Dictionary<string, Texture>(8);
        public int m_Count = 0;

        public void StartLoad(List<string> paths, Action<Dictionary<string, Texture>> onSucceeded = null)
        {
            Clear();
            for (int i = 0; i < paths.Count; i++)
            {
                string name = paths[i];
                SkinResourcesManager.Instance.LoadAssetOuter<Texture>(name, (asset) =>
                {
                    m_DicPathAsset.Add(name, asset as Texture);
                    m_Count++;
                    if (m_Count >= paths.Count)
                    {
                        onSucceeded?.Invoke(m_DicPathAsset);
                    }
                });
            }

        }

        public void Clear()
        {
            m_Count = 0;
            m_DicPathAsset.Clear();
        }
    }

将带i的参数用临时变量string name = paths[i];这种方式保存起来,这样在委托会把当时的执行环境保存,从而保证结果正确

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