/***********************************************
Copyright (C) 2018 The Company Name
File Name: CloseSlefLogic.cs
Author: 拾忆丶夜
UnityVersion: #UnityVersion#
CreateTime: 2022/8/17 17:23:15#
Description: 点击空白区域关闭
***********************************************/
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.Events;
using UnityEngine.EventSystems;
public class CloseSlefLogic : MonoBehaviour
{
public UnityEvent closeHandle;
public List<GameObject> spicalObjs;
private RectTransform[] selfChildrens;
private GameObject nowClick;
void Update()
{
if (Input.GetMouseButtonDown(0))
{
nowClick = ClickObject();
if (nowClick == null || !CheckClickIsChilren())
{
closeHandle.Invoke();
}
}
}
public GameObject ClickObject()
{
PointerEventData eventDataCurrentPosition = new PointerEventData(EventSystem.current);
eventDataCurrentPosition.position = new Vector2(Input.mousePosition.x, Input.mousePosition.y);
List<RaycastResult> results = new List<RaycastResult>();
EventSystem.current.RaycastAll(eventDataCurrentPosition, results);
if (results.Count > 0)
{
return results[0].gameObject;
}
else
{
return null;
}
}
private bool CheckClickIsChilren()
{
if (selfChildrens == null)
{
selfChildrens = transform.GetComponentsInChildren<RectTransform>();
}
for (int i = 0; i < selfChildrens.Length; i++)
{
if (nowClick == selfChildrens[i].gameObject)
{
return true;
}
}
if (spicalObjs.Contains(nowClick))
{
return true;
}
return false;
}
}
Unity UGUI 点击空白关闭
于 2022-08-18 16:43:16 首次发布
这是一个Unity脚本示例,名为CloseSlefLogic,用于检测用户在游戏界面的点击事件。当用户点击鼠标左键且点击位置不在任何游戏对象上或特定对象列表内时,会触发关闭事件。脚本通过RaycastAll方法获取点击位置的对象,并检查是否为自身子物体或特殊对象,从而决定是否关闭。
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