手柄
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using Pvr_UnitySDKAPI;
public class Games : MonoBehaviour
{
Pvr_ControllerModuleInit conmodinit;
Rigidbody ri;
FixedJoint joint;
void Start()
{
conmodinit = this.transform.parent.GetComponent<Pvr_ControllerModuleInit>();
}
void Update()
{
}
void OnTriggerStay(Collider collider)
{
//扣下扳机拾取
if (Controller.UPvr_GetKeyDown(0, Pvr_KeyCode.TRIGGER)||
Controller.UPvr_GetKeyDown(1, Pvr_KeyCode.TRIGGER))
{
joint = this.gameObject.AddComponent<FixedJoint>();
joint.connectedBody = collider.GetComponent<Rigidbody>();
}
if (Controller.UPvr_GetKeyDown(0, Pvr_KeyCode.Y) || Controller.UPvr_GetKeyDown(1, Pvr_KeyCode.B))
{
Destroy(this.joint);
}
}
void OnTriggrtEnter(Collider collider)
{
}
void OnTriggerExit(Collider collider)
{
//}
}