代码很简单,就是利用FileStream数据存储到.dat文件
先是类数据结构和单例模式模板类
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
/// <summary>
/// 为单例模式设计的模板类
/// </summary>
/// <typeparam name="T"></typeparam>
public class UnitySingleton<T> : MonoBehaviour
where T : Component
{
private static T _instance;
public static T Instance
{
get
{
if (_instance == null)
{
_instance = FindObjectOfType(typeof(T)) as T;
if (_instance == null)
{
GameObject obj = new GameObject();
obj.hideFlags = HideFlags.HideAndDontSave;//隐藏实例化的new game object,下同
_instance = obj.AddComponent(typeof(T)) as T;
}
}
return _instance;
}
}
}
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class eme : UnitySingleton<eme> {
public int attack;
public int defence;
public int speed;
public int health;
public string Fname;
private void Start()
{
}
private void Update()
{
if(Fname!=null)
{
DataStorage.Store(this);
}
}
}
接下来是数据存储和读取类
using System;
using System.IO;
using UnityEngine;
public class DataStorage
{
public static void Store(eme e)
{
FileStream stream = new FileStream("data/"+eme.Instance.Fname + ".dat", FileMode.Create);//文件存储位置位于“工程文件/data”目录。
StreamWriter writer = new StreamWriter(stream);
writer.WriteLine(e.attack);
writer.WriteLine(e.defence);
writer.WriteLine(e.speed);
writer.WriteLine(e.health);
writer.Close();
}
public static eme Load(string name)
{
eme e = new eme();
FileStream stream = new FileStream("data/" + name + ".dat", FileMode.Open);
if(stream==null)
{
Debug.Log("找不到该数据文件");
return null;
}
StreamReader reader = new StreamReader(stream);
e.Fname =name;
if (int.TryParse(reader.ReadLine(), out e.attack))
{
}
else Debug.Log("attack获取失败");
if (int.TryParse(reader.ReadLine(), out e.defence))
{
}
else Debug.Log("defence获取失败");
if (int.TryParse(reader.ReadLine(), out e.speed))
{
}
else Debug.Log("speed获取失败");
if(int.TryParse(reader.ReadLine(),out e.health))
{
}
else Debug.Log("health获取失败");
reader.Close();
return e;
}
}
测试文件
using System;
using System.Collections.Generic;
using UnityEngine;
public class Testcs:MonoBehaviour
{
private void Start()
{
string name = eme.Instance.Fname;
eme e = DataStorage.Load(name);
Debug.Log("attack:"+e.attack);
Debug.Log("defence:" + e.defence);
Debug.Log("speed:" + e.speed);
Debug.Log("health:" + e.health);
}
}
给某个物体挂上eme脚本后,在inspect面板修改属性。接着给一个物体加上Testcs脚本可看到读取数据成功的信息