EventTrigger UGUI事件 点击,拖拽,进入,离开

using UnityEngine;
using System.Collections;
using UnityEngine.UI;
using UnityEngine.Events;
using UnityEngine.EventSystems;

/// <summary>
/// EventTrigger  UGUI事件
/// </summary>
public class MouseOverEffect : MonoBehaviour {

    private void Start()
    {
        UnityAction<BaseEventData> click = new UnityAction<BaseEventData>(MyClick);
        EventTrigger.Entry myClick = new EventTrigger.Entry();
        myClick.eventID = EventTriggerType.PointerClick;
        myClick.callback.AddListener(click);

        UnityAction<BaseEventData> enter = new UnityAction<BaseEventData>(MyEnter);
        EventTrigger.Entry myEnter = new EventTrigger.Entry();
        myEnter.eventID = EventTriggerType.PointerEnter;
        myEnter.callback.AddListener(enter);

        UnityAction<BaseEventData> drag = new UnityAction<BaseEventData>(MyDrag);
        EventTrigger.Entry myDrag = new EventTrigger.Entry();
        myDrag.eventID = EventTriggerType.Drag;
        myDrag.callback.AddListener(drag);

        EventTrigger trigger = gameObject.AddComponent<EventTrigger>();
        trigger.triggers.Add(myClick);
        trigger.triggers.Add(myEnter);
        trigger.triggers.Add(myDrag);



    }
    public void MyEnter(BaseEventData data)
    {
        Debug.Log("Enter");
    }
    public void MyExit(BaseEventData data)
    {
        Debug.Log("Exit");
    }
    public void MyClick(BaseEventData data)
    {
        Debug.Log("点击");
    }
    public void MyDrag(BaseEventData data)
    {
        Debug.Log("拖动");
    }
}

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