using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.EventSystems;
public class testt : MonoBehaviour, IDragHandler, IEndDragHandler, IScrollHandler, IPointerDownHandler
{
public void OnDrag(PointerEventData eventData)
{
print("OnDrag");
print(eventData.pointerDrag); //开始拖动的对象
print(eventData.pointerEnter); //当前鼠标下面的UI对象
}
public void OnEndDrag(PointerEventData eventData)
{
print("OnEndDrag");
}
public void OnPointerDown(PointerEventData eventData)
{
print("OnPointerDown");
}
public void OnScroll(PointerEventData eventData) //鼠标在UI上面滚动时会触发
{
print("OnScroll");
}
// Use this for initialization
void Start () {
}
// Update is called once per frame
void Update () {
}
}