c++获取蓝图umg组件显示在动态显示在视口

本文介绍如何在C++中创建一个名为MyActor的类,用于将蓝图UMG组件动态地显示在游戏视口中。
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1 新建c++类 MyActor
MyActor.h

// Fill out your copyright notice in the Description page of Project Settings.

#pragma once

#include "CoreMinimal.h"
#include "GameFramework/Actor.h"
#include "MyUserWidget.h"
#include "MyActor.generated.h"

UCLASS()
class TEST_API AMyActor : public AActor
{
	GENERATED_BODY()
	
public:	
	// Sets default values for this actor's properties
	AMyActor();

protected:
	// Called when the game starts or when spawned
	virtual void BeginPlay() override;

public:	
	// Called every frame
	virtual void Tick(float DeltaTime) override;
};

MyActor.cpp

// Fill out your copyright notice in the Description page of Project Settings.

#include "MyActor.h"
#include "Blueprint/UserWidget.h"

// Sets default values
AMyActor::AMyActor()
{
 	// Set this actor to call Tick() every frame.  You can turn this off to improve performance if you don't need it.
	Primar
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