脚本传递透视投影矩阵:
Matrix4x4 projmtx=Matrix4x4.Perspective(cam.fieldOfView,cam.aspect,cam.nearClipPlane,cam.farClipPlane);
projmtx=GL.GetGPUProjectionMatrix(projmtx);
shader:
v2f o;
o.vertex=mul(UNITY_MATRIX_MV,v.vertex);
o.vertex=mul(_Perspective,o.vertex);
return o;