Animation m_anis;
private void Awake()
{
m_ani = GetComponent<Animation>();
}
void Start () {
Dictionary<string, AnimationState> m_D_anis = new Dictionary<string, AnimationState>();
foreach(AnimationState state in m_ani)
{
m_D_anis.Add(state.name,state);
// Debug.Log(state.name);
}
}