public float movespeed = 24;
public float mousespeed = 600;
// Update is called once per frame
void Update () {
float h = Input.GetAxis("Horizontal");
float v = Input.GetAxis("Vertical");
float mouse = Input.GetAxis("Mouse ScrollWheel");
transform.Translate(new Vector3(-v * movespeed, mouse*mousespeed, h * movespeed) * Time.deltaTime, Space.World);
}