Unity异步加载场景,进度显示

/*
 *FileName:      LoadSceneManager.cs
 *Author:        MinTao
 *Date:          2022/03/15 17:22:44
 *UnityVersion:  2020.3.0f1c1
 *Description:   异步加载场景
*/

using System.Collections;
using TMPro;
using UnityEngine;
using UnityEngine.SceneManagement;
using UnityEngine.UI;

public class LoadSceneManager : MonoBehaviour
{
    /// <summary>
    /// 要加载场景的名称
    /// </summary>
    public string SceneName;

    /// <summary>
    /// 加载进度显示界面
    /// </summary>
    public GameObject LoadingPanel;

    /// <summary>
    /// 加载进度条
    /// </summary>
    public Slider LoadSlider;

    /// <summary>
    /// 加载进度文字
    /// </summary>
    public TextMeshProUGUI LoadProcessText;

    /// <summary>
    /// 进度条速度
    /// </summary>
    private float loadSpeed = 1;

    /// <summary>
    /// 进度条最终进度值
    /// </summary>
    private float loadTargetValue = 0;

    void Start()
    {
        LoadSlider.value = 0;
        transform.GetComponent<Button>().onClick.AddListener(delegate { StartCoroutine(LoadScene(SceneName)); });
    }

    IEnumerator LoadScene(string sceneName)
    {
        LoadingPanel.SetActive(true);
        AsyncOperation operation = SceneManager.LoadSceneAsync(sceneName);
        operation.allowSceneActivation = false;
        while (!operation.isDone)
        {
            loadTargetValue = operation.progress;
            if (operation.progress >= 0.9f)
            {
                loadTargetValue = 1;
            }

            if (!loadTargetValue.Equals(LoadSlider.value))
            {
                LoadSlider.value = Mathf.Lerp(LoadSlider.value, loadTargetValue,
                    Time.deltaTime * loadSpeed); //插值,让进度条流畅
                if (Mathf.Abs(LoadSlider.value - loadTargetValue) < 0.01f)
                {
                    LoadSlider.value = loadTargetValue;
                }
            }

            LoadProcessText.text =
                (int) (LoadSlider.value * 100) + "%";
            if ((int) (LoadSlider.value * 100) == 100)
            {
                operation.allowSceneActivation = true; //允许异步加载完毕后自动切换场景 
            }

            yield return null;
        }
    }
}
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