替换text组件即可
using System.Collections;
using System.Collections.Generic;
using System.Text;
using System.Text.RegularExpressions;
using UnityEngine;
using UnityEngine.UI;
public class TextFit : Text
{
/// <summary>
/// 用于匹配标点符号(正则表达式)
/// </summary>
private readonly string strRegex = @"\p{P}";
/// <summary>
/// 用于存储text组件中的内容
/// </summary>
private System.Text.StringBuilder MExplainText = null;
/// <summary>
/// 用于存储text生成器中的内容
/// </summary>
private IList<UILineInfo> MExpalinTextLine;
protected override void OnPopulateMesh(VertexHelper toFill)
{
base.OnPopulateMesh(toFill);
StartCoroutine(MClearUpExplainMode(this,text));
}
/// <summary>
/// 整理文字。确保首字母不出现标点
/// </summary>
/// <param name="_component">text组件</param>
/// <param name="_text">需要填入text中的内容</param>
/// <returns></returns>
IEnumerator MClearUpExplainMode(Text _component, string _text)
{
_component.text = _text;
//如果直接执行下边方法的话,那么_component.cachedTextGenerator.lines将会获取的是之前text中的内容,而不是_text的内容,所以需要等待一下
yield return new WaitForSeconds(0.001f);
MExpalinTextLine = _component.cachedTextGenerator.lines;
//需要改变的字符序号
int mChangeIndex = -1;
MExplainText = new System.Text.StringBuilder(_component.text);
for (int i = 1; i < MExpalinTextLine.Count; i++)
{
//首位是否有标点
bool _b = Regex.IsMatch(_component.text[MExpalinTextLine[i].startCharIdx].ToString(), strRegex);
if (_b)
{
mChangeIndex = MExpalinTextLine[i].startCharIdx - 1;
MExplainText.Insert(mChangeIndex, "\n");
}
}
_component.text = MExplainText.ToString();
//_component.text = _text;
}
}