改进A*算法 Astar A* astar A星算法对比 数据详细 路径规划算法 Matlab

改进A*算法 Astar A* astar A星算法对比 数据详细 路径规划算法 Matlab

8a3e082ba7684404983547ee1c5b835c.png

f95196aedbdb4f03a23d4b88188751d3.png 

 

  • 10
    点赞
  • 0
    收藏
    觉得还不错? 一键收藏
  • 0
    评论
以下是一个简单的A*算法路径规划MATLAB示例代码: ```matlab function [path, cost] = astar(start, goal, map) % A*算法路径规划 % start: 起点坐标 [x,y] % goal: 终点坐标 [x,y] % map: 地图,1为可通过,0为障碍物 % path: 路径坐标 [x1,y1;x2,y2;...] % cost: 路径总代价 % 地图尺寸 [nrows, ncols] = size(map); % 节点代价 g = Inf(nrows, ncols); % 节点启发式代价 h = heuristic(start, goal); % 节点总代价 f = g + h; % 节点父节点坐标 parent = zeros(nrows, ncols, 2); % 起点代价 g(start(1), start(2)) = 0; % 待扩展节点列表 open_list = [start, f(start(1), start(2))]; % 已扩展节点列表 closed_list = []; % 扩展节点 while ~isempty(open_list) % 选择最小代价节点 [~, idx] = min(open_list(:, 3)); curr = open_list(idx, 1:2); % 到达终点 if isequal(curr, goal) path = reconstruct_path(parent, start, goal); cost = g(goal(1), goal(2)); return; end % 从待扩展列表中移除 open_list(idx, :) = []; % 添加到已扩展列表 closed_list = [closed_list; curr]; % 扩展邻居 [x, y] = meshgrid(curr(1)-1:curr(1)+1, curr(2)-1:curr(2)+1); neighbors = [x(:), y(:)]; neighbors = neighbors(neighbors(:,1) > 0 & neighbors(:,1) <= nrows & ... neighbors(:,2) > 0 & neighbors(:,2) <= ncols & ... ~ismember(neighbors, closed_list, 'rows') & ... map(sub2ind([nrows, ncols], neighbors(:,1), neighbors(:,2))) == 1, :); for i = 1:size(neighbors, 1) neighbor = neighbors(i, :); % 计算邻居代价 tentative_g = g(curr(1), curr(2)) + distance(curr, neighbor); % 更新邻居代价 if tentative_g < g(neighbor(1), neighbor(2)) parent(neighbor(1), neighbor(2), :) = curr; g(neighbor(1), neighbor(2)) = tentative_g; h(neighbor(1), neighbor(2)) = heuristic(neighbor, goal); f(neighbor(1), neighbor(2)) = g(neighbor(1), neighbor(2)) + h(neighbor(1), neighbor(2)); % 添加到待扩展列表 if ~any(ismember(open_list(:, 1:2), neighbor, 'rows')) open_list = [open_list; neighbor, f(neighbor(1), neighbor(2))]; end end end end % 找不到路径 path = []; cost = Inf; end function d = distance(a, b) % 计算两点距离 d = norm(a - b, 2); end function h = heuristic(a, b) % 启发式函数,使用曼哈顿距离 h = abs(a(1) - b(1)) + abs(a(2) - b(2)); end function path = reconstruct_path(parent, start, goal) % 重构路径 path = [goal]; while ~isequal(path(1,:), start) path = [parent(path(1,1), path(1,2), :); path]; end path = reshape(path, [], 2); end ``` 使用示例: ```matlab % 定义地图 map = [1 1 1 1 0 1 1 1 1 1; 1 0 1 1 1 1 0 1 1 1; 1 0 1 1 1 1 0 1 1 1; 1 0 1 1 1 1 0 1 1 1; 1 0 1 1 1 1 0 1 1 1; 1 0 1 1 1 1 0 1 1 1; 1 1 1 1 1 1 0 1 1 1; 1 1 1 1 1 1 0 1 1 1; 1 1 1 1 1 1 0 1 1 1; 1 1 1 1 1 1 0 1 1 1]; % 路径规划 start = [1, 1]; goal = [10, 10]; [path, cost] = astar(start, goal, map); % 显示结果 figure; imagesc(map); hold on; plot(start(2), start(1), 'go', 'MarkerSize', 10, 'LineWidth', 2); plot(goal(2), goal(1), 'ro', 'MarkerSize', 10, 'LineWidth', 2); plot(path(:,2), path(:,1), 'b', 'LineWidth', 2); axis equal; axis tight; grid on; title(sprintf('Path cost: %.2f', cost)); ``` 该示例代码中使用了曼哈顿距离作为启发式函数,可以根据实际情况进行修改。

“相关推荐”对你有帮助么?

  • 非常没帮助
  • 没帮助
  • 一般
  • 有帮助
  • 非常有帮助
提交
评论
添加红包

请填写红包祝福语或标题

红包个数最小为10个

红包金额最低5元

当前余额3.43前往充值 >
需支付:10.00
成就一亿技术人!
领取后你会自动成为博主和红包主的粉丝 规则
hope_wisdom
发出的红包
实付
使用余额支付
点击重新获取
扫码支付
钱包余额 0

抵扣说明:

1.余额是钱包充值的虚拟货币,按照1:1的比例进行支付金额的抵扣。
2.余额无法直接购买下载,可以购买VIP、付费专栏及课程。

余额充值