using UnityEngine;
using System.Collections;
public class ca : MonoBehaviour {
// Use this for initialization
void Start () {
}
// Update is called once per frame
void Update () {
if (Input.GetAxis("Mouse ScrollWheel") < 0)//滚轮向后 Camera.main.fieldOfView若小于80 则增加 fieldOfView是Camera中的一个属性
{
if (Camera.main.fieldOfView <= 80)
{
Camera.main.fieldOfView += 1;
}
}
if (Input.GetAxis("Mouse ScrollWheel") > 0)//滚轮向前 Camera.main.fieldOfView若大于20 则减小
{
if (Camera.main.fieldOfView >=20)
{
Camera.main.fieldOfView -= 1;
}
}
}
}